Ar'Kendrithyst

047



Jane said, “Insight, Creation, More Mana, More Mana Regeneration, and either Healing or More Particle AoE, though I don’t think you really need either. Sculpt Spell is also a winner; it reads like you could choose to avoid raining on the town; you wouldn’t have to move the temple. It would also help with your Handy Aura, Dad.”

Erick was stunned. This was his power gamer daughter? She didn’t want Killer, or Poison? Even he could see how those would be useful against Shades. Wouldn’t they? Sapping spell didn’t even have a listed cap—

Erick asked, “If I have a [Familiar] and Sapping, would the [Familiar] grant me False HP way beyond the cap listed under Particle Shell?”

Jane glanced at Erick like she had seen an unexpected oddity. Like a rhino appearing from the sky, or the walls turning different colors.

Erick said, "I'm learning, Jane. It's just taking a while."

Jane's eyebrows rose, but she said nothing.

Meanwhile, Irogh moved the floating blue box of Class Abilities to the side, to hang up against the wall. He read the air for a moment. “Not directly.” He hummed. “I see how you would think that. It doesn’t specify Particle Spells Only in the description but it… it should. Sorry. This is a very new Class. We’re still working out the bugs—”

The blue box for Sapping Spell changed.

Sapping Particle Spell, gain False HP from hurting your enemies with Particle Spells, lasts 1 hour, is renewed with more damage done to enemies.

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