Mythran's Master Of All

Chapter 331 - Unleashed



“I get that reaction a lot.” Ren said and grinned.

After reassuring the woman that Ren storing her house wasn't a joke, Janice went around to the different houses to tell them she was moving, and that she would stay in contact with them. While she said her goodbyes to everyone, Ren took the opportunity to go down into the fire pit crater to investigate the pulse he had felt earlier. He came to the center of the crater and pinpointed where the pulse came from, because it was much stronger with him this close.

Ren couldn't dig right in the center with all of the debris and soot that was there, so he picked a relatively clear area about 20 feet away and dug straight down. Normally, he would have to dig on an angle so he could get back out; but, because of his Amulet of the Spider abilities that were now fused with the Hand Of Glory around his neck, he could just crawl back up the sheer sides of the hole. He dug down the 40 feet to where he had felt the pulse, and then dug a tunnel across the 20 feet towards the center of the crater. When he got there, a very surprising sight awaited him.

It was another chunk of slightly glowing green meteor rock ore, that he had found three pieces of before and made two very powerful items from. Based on previous experiences, if he took the piece of meteor, some kind of rock or stone golem was going to appear to defend it. He was glad that he had only made a normal-sized tunnel, and anything that appeared to fight would have a very hard time trying to attack him.

Ren equipped his gold-colored armor, and it looked slightly different than when he'd worn it last. He had used his mastered Enchanting skill to full effect while he was in the Water Realm, and had added 6 of the 1 inch wide diamonds to every piece of his armor. Both boots, both thigh pieces, both forearm pieces, both shoulder pieces, and the back; but, he could only add 5 to the chest piece because it already had the large enchanted ruby in the center.

That gave him a total of 59 diamonds to play with. Since each diamond that size could hold his mastered enchantment of 5 glyphs with 10 runes each, or 50 runes, that had given him 2,950 runes. He'd used them wisely and boosted all 8 of his stats by 250 points for a total of 2,000. The other 950 runes he had split up with Toughness to strengthen the armor, Protection that each rune added +10% to his Defense, Resist spell that increased the chance to avoid spell effects, Empowerment so that each rune of it increased an enchantment's effectiveness by 5%, and finally added Set Bonus runes which gave him a 25% boost to both his Defense and his Speed on top of everything else.

Ren had put a lot of work into making the adjustments, and it had taken months to complete the armor. He had only finished it a week before coming back from the Water Realm.

I really did regret not having Tee-one there for the Double Infusion skill. Ren thought and laughed. All these extra bonuses would have been doubled!

Ren decided to check his stats again, just to see what his armor was going to do for him.

Status
Name Ren (Neram) Level 72
Gender Male Class Artificer/Lord
Race Elfling Fame/Infamy 10,000 (Revered)
Dwarven Kingdom:
Influence 1,000,000 (King) Honor 250,000 (Untouchable)
Giant Kingdom:
Respect 26,000
Titles
Master Blacksmith Grants 10 level bonus to Blacksmithing Skills; 5,000 Fame
Tailor Grants 5 level bonus to Tailoring Skills
Issac's Novice 20% stat gain at his shop
Lemming 5% resistance to falls
Son Of The Pelt 20% stat gain using craft station
Honorary Dwarf Grants Dwarf Race abilities
A Fool And His Money Automatic 5% gratuity, plus perks
Ren The First Grants Command and Camaraderie Auras
Crazy Like A Fox Intelligence +20, Wisdom +20
Giant Smasher Strength +20, Grants skills: Deep Impact & Skull Cracker
Atlas Inventory (Modified), Strength +20, Vitality +20
Prince Charming Ideal Man, Attracts attention, +5 levels to Aura (Personal)
Patron Of Knowledge Grants 5 level bonus to Speed Reading and Hidden Knowledge, Access to full Library
Father Of Fire Grants Absorb Fire and Fire Manipulation Skills
Hero Of Aurora Etiquette +10 Levels, Fame +5000, All Auras +5 Levels
Lord Word Of Law, Etiquette +10 Levels, Fame +10000, All Auras +10 Levels
Dreaded Foe Auras with Fear: +5 Levels, Respect: 5000, Enemies/Opponents/Creatures -5 INT -5 WIS
The Unnamed King +10 Levels to all Auras, you must be acknowledged in some way, grants skill: This Is Mine!
Waterkin Grants Water Manipulation Skill and Waterkin (Aura)
Health 2,140 (+2,393) Mana 2,318 (+13,395)
Strength 303 (+290) Dexterity 235 (+290)
Vitality 205 (+290) Agility 222 (+290)
Endurance 270 (+290) Intelligence 265 (+395)
Luck 75 (+292) Wisdom 250 (+395)

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