Chapter 283 - Cleaning Up
Ren dug his way over to the spot Teepo indicated, and exposed a foot wide spot in the wall.
If anyone's inside, they're going to hear this. Ren thought, and dug one of the bricks out.
“We're saved!” A male voice said. “We can't get out through the door! Help us!”
Teepo.
Teepo flew into the room, saw the contents, and flew back out. “There's three male dwarves in there, and it looks like an armory.”
They were either guarding it, or were handing items out. Ren thought and touched the Staff of Earth Moving to the wall. He opened a passage for the dirt to go in, and it quickly filled the room. The dwarves didn't even have time to yell before they were buried. Ren went inside and examined several items, but they were all of medium to low quality, and weren't worth taking up the inventory slots to store.
Where's the next spot? Ren asked his friend.
“The next room.” Teepo said. “About 10 feet to the left.”
For the next half an hour, they checked every room that they could get access to. Ren was tempted to go inside and search that way, but then he'd have to fight anyone he met. It was much easier to let the dirt do the dirty work, because that's what it was; dirty work to finish cleaning up the thieves.
“I think we hit pay dirt.” Teepo said when he entered the latest room, then chittered in laughter. “Sorry, that was a bad pun.”
It's hard not to laugh at this. Ren thought. We're flooding a mostly buried castle with dirt, and looting what we can.
Teepo flew back out to Ren and landed on his shoulder. “It looks like a high class room and no one is inside.”
Ren dug out a space big enough to fit through, then stepped inside. “You're right, Teepo.” He said and walked over the angled floor. “This looks like a room a king could stay in.”
Nearly everything was covered in gold, but it was also all tumbled to the side of the room.
“All of the rooms are like this.” Ren said and activated Enchanted Eyes. “I sure made a mess of the place.”
“Only on the inside and outside.” Teepo chittered in laughter.
Ren smiled and noticed a spot on the wall that glowed. He walked part-way to it, then activated Decipher and Read Rune. He couldn't see anything, but it still glowed.
“What do you think it is?” Ren asked.
“I'd say a secret stash.” Teepo said. “I'm thinking this is the head of the Thieves Guild's personal quarters.”
Ren thought about what to do. “I can't approach it too closely, in case it's a trap; and I can't deactivate it, in case it needs the enchantment to keep it intact.”
“Try making a passage in the wall.” Teepo suggested.
“I could, but... it makes a huge opening. If it opens up to the outside, it'll bury anything that's inside.” Ren said. “Hm. I wonder...”
Ren stored his mining pick and took out another Level 2 Web wand and absorbed the charges, then filled it with the Knock spell. He examined the wand with Identify and read the popup.
| Wand Of Entering | |||
| A Knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open an arcane locked door, the spell does not remove the arcane lock but simply suspends its function for 10 minutes. In all other cases, the door does not lock itself afterwards or become stuck again on its own. Limitations: Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, etc. Range: Within 100 feet (Medium). Target: One door, large box, or a medium-sized chest. (Level 2)
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