The Cabin Is Always Hungry (A Dungeon Core Horror Slasher)

Arc 3 | Hells Grace (Part 2)



HELLS GRACE

Part 2

The computer sat on a metallic black rolling AV cart about thirty-four inches tall with four squeaky silver wheels and two drawers with keyholes. Three outlets were fixed under the cart’s handle, but its connector wasn’t plugged into a wall outlet. Instead, it hung around the handlebar, unused.

However, the monitor displayed a blinking pixelated green cursor against a black screen. The cart rolled on its own, moving closer to the demon and me.

> FINDING QUERY FOR JUSTIN HODGE, it said on the screen.

> SEARCHING …

The monitor took the entirety of the table with its sides hanging a few inches by the edge. A retractable tray was where the keyboard and the mouse were. The cubby at the bottom housed the massive CPU, which resembled a high-end gaming PC. Although no brand was stamped on its side, it just looked like a massive black box, humming with life with half a dozen cables connected to it—the arteries and veins of the monster I created.

THE ORACLE

Dread Score: 3/10

Creature Type: Construct

Cooldown: 1 week

Special Traits

Inanimate Object I

The monster can remain motionless and be indistinguishable from an object of the Dungeon Core’s choice: A computer. With a built-in maximum stealth score of Level V, delvers will not notice the monster unless they have a high perception score. When in motion, the construct can only move twenty feet every five seconds.

Scrambling Communications I

The monster can render communication devices (radio waves, satellites, and electromagnetic spectrum) inoperable for 8 hours. The monster can also add static during audio calls or blur any photographic capture.

Tech Manipulation I

The monster can perceive, receive, and transmit intricate interfaces with technological devices and machinery and manipulate data networks. They can control the flow of multiple complex machinery by assembling or uncoupling their programming and infrastructure at will. They can also operate most technology from a distance of 100 miles.

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