The Game at Carousel: A Horror Movie LitRPG

Book Eight, Chapter 16: Trespass



We had known that there were storylines that were essentially death puzzles for a long time, and in fact, we had kind of played through one, Itch.

Of course, we beat it by circumventing the puzzle aspect altogether and creating mutant bed bugs, which was the equivalent of taking the Rubik's cube apart and putting it back together solved, but a win was a win.

It was nice to get the win based on pure strategy. I almost thought Camden might get his Aspect, but as it turned out, there was no savvy-based enemy for him to compete against. It was just a magic forest bound by its own rules.

Still, I was thrilled not to have died in it, even though it represented one of the most desirable afterlives I had seen yet in Carousel.

It didn't take long for Silas, the mechanical showman, to pop into existence next to the van Molly had stolen. I didn't expect a whole lot because even though our solution was risky and we probably cut it closer than I would like to admit, at the end of the day, the storyline could have been easily beaten with a book of matches.

I didn't get any stat tickets. In fact, most of us didn’t, and since we hadn’t killed anyone, we got no Enemy Collector tickets either. But we did get something interesting, a new type of ticket I had never seen before called a Notice of Trespass.

Notice of Trespass

By affixing this Notice to a Mobile Omen positioned within, or at the immediate boundary of, your designated base, you authorize said Omen to act in an official protective capacity. Upon your departure from the premises, the Omen will initiate a temporary seal over the location, thereby restricting entry and compelling any non-affiliated parties to abstain from intrusion, inspection, or attempted pilfering.

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