The Game at Carousel: A Horror Movie LitRPG

Book Six, Chapter 74: Benched



With the cloaked cultists surrounding all exits from the center of the hedge maze, all I could do was hide behind the ice sculpture of the angel with Kimberly and Antoine.

They were called Night Stockers on the red wallpaper, and as funny as that joke of a name was, they didn’t come across as humorous while wearing those shadowy cloaks and hoods. There was a strange staticky sound that emanated from them, but only when I was looking at them.

They moved in jagged, harsh blinks.

I took a quick look at them on the red wallpaper, analyzing their tropes, trying to understand what they brought to the table. It turned out they had a lot going for them.

Night Stocker

Plot Armor: 33-38

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Tropes

Where's the Goat?

This villain can sneak up on players with implausible stealth, but may not attack until the players notice some seemingly innocuous clue to its presence.

Hidden In

Plain Sight

The villain will appear as an ordinary NPC until they don their disguise.

They’ll Never Believe You

When tangling with this villain, the authorities will not believe or take seriously anything the players tell them.

Home Lair Advantage

The villain can travel freely, unnoticed, due to their knowledge of the setting and its passages - both public and secret.

Judgement Call

This creature only kills those it has deemed unworthy or immoral.

External Power Source

This enemy's strength is not its own, but borrowed from an external entity or object.

Bottomless Bag of Tricks

The villain has so many different in-universe abilities that they can employ new abilities in the Finale without needing to establish them in the narrative.

The Unseen Hand

This enemy is guided by a greater force. This guidance may be a part of the lore or the meta.

Jekyll and Hyde

This villain has multiple forms: When cloaked, they have increased Grit and Mettle. Uncloaked, they have more Moxie.

3 Additional Tropes Imperceptible

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