The Game at Carousel: A Horror Movie LitRPG

Book Five, Chapter 105: Timely Preparations



We were back at Happened A-Pawn.

The previous time we had been to the pawn shop, there hadn’t been much of a selection—at least not anything we needed. But this time was different because we had played several storylines since then, and the stock was determined by the recent storylines that had been run.

I was pleased to see that the weapons selection was far better, no doubt thanks to Stray Dawn having so many firearms and other killing tools.

It wasn’t like we could just buy a gun and that would be it. You needed a trope to bring a firearm into a storyline. But this storyline was different because we got to prepare a base to defend.

So, while buying a sci-fi military-grade sniper rifle might not be realistic, police-grade weapons would make sense to be found at a jailhouse museum. The Atlas suggested that Carousel respected the base building, but the players didn’t have free rein.

We couldn’t get greedy.

We just made sure that there were a couple of handguns and a rifle available, along with ammunition. We chose the ones that would look the best in a museum.

Some guns had the same basic design for over 100 years, so that part was easy. Unfortunately, those guns were usually slow to load. We managed to pick up one that was dark gray metal with a wooden handle.

It was a big gun that would put a hole the size of a silver dollar in a cattle rustler.

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