Book Five, Chapter 101: While we were gone...
Our celebration was muted when we got back to the loft and found a note from the others: they had gone on a storyline.
They couldn’t even wait four days for us and had decided to get a jump on trying to find new rescue tropes. It was good news to me, but it meant I was going to wait to reveal my one-sided chat with the mysterious game maker who whispered to me at the theater.
I wanted everybody to be there. Truth be told, I didn’t even know if I should talk about it at all, but I hadn’t been sworn to secrecy. I wished I had more information. I wished I just knew what to do.
At the same time, she—whoever she was—did sound like she was risking a lot just to talk to me.
I had prepared several storyline options for them. The storyline they chose was called The Groundskeeper.
It was similar to The Astralist in that it was much simpler and easier depending on the archetypes or aspects you brought into it. Still, it had a good chance of dropping a rescue trope, according to the Atlas.
Ramona, Isaac, Cassie, Dina, and Bobby weren’t exactly the best-built team. Still, the Atlas made it clear that The Groundskeeper was a pretty simple story: light on plot, light on character development, and closer to a puzzle.
I was confident they could handle the puzzle. The Omen was a wallet sticking out of a pile of dirt at a construction site—simple, straightforward.
I trusted them. All I could ask myself was if we had done enough to prep them for it as if that was my responsibility.
