The Game at Carousel: A Horror Movie LitRPG

Book Five, Chapter 47: The Test



Some tropes just won't work outside of a storyline. These are usually rule tropes that would have absurd results. For instance, if you had a trope that made everyone have a physical tell every time they were stressed, avoidant, or deceptive, that would only work in a storyline.

So, we went to a storyline because I had a trope like that and a player whose honesty was in question.

Kimberly came along, too, along with the recent rescuers, but only for a little while.

On-Screen.

“I can’t talk you into staying any longer, can I?” I asked.

Kimberly stood in front of me, looking like a 1970s movie star. Behind her was a French door, and she was backing toward it.

“You know I would stay if I could,” Kimberly said. “If I had my way, we would stick to this story until we found that little girl. But unfortunately, life moves on, and there are a lot of other stories that need my attention.”

We exchanged a knowing smile, the kind only old friends can share.

“I suppose there are a lot of other missing kids,” I said. “I hope you find some happy endings.”

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