Path of Dragons - A LitRPG Apocalypse (BOOK TWO STUBBING AUGUST 15)

6-39. Spell Evolution



It should have been an expected turn of events, but Elijah was still a little surprised when he saw that an evolution was available for one of his spells. From the guides he’d read – as well as conversations with those few people he’d met who were willing to discuss their spells and skills – he knew that his class and archetype combination was blessed with a glut of abilities. It made sense, after a fashion. After all, he had four distinct forms, three of which – human, blight dragon, and guardian – had defining abilities associated with them. On top of that, he needed healing spells, damage spells, and control abilities. As a result, he had almost double the number of abilities that were given to most.

Because of that, he received far fewer opportunities for ability evolution. It was just another factor supporting the notion that the Druid – and subsequently, the Animist class – was based on versatility. So, when Elijah received the opportunity to evolve one of his spells, it was a huge deal.

With that in mind, he looked at the notification with great interest:

Congratulations! You have achieved the requirements for the evolution of the spell Calamity. Please choose a path:

Typhoon

Volcano

Stormborn

Evolve Calamity by focusing on the breadth of the effect, harnessing the power of a true natural disaster.

Evolve Calamity by focusing on the intensity of the effect, incorporating the unfettered fury of the earth.

Evolve Calamity by taking an entirely different path. Wreathe your body in the power of the storm.

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