5-79. Neighbors
Colt rammed his sword through the dark elf’s chest until it burst from his back in a shower of blood. In the flickering light of the camp’s fire, the viscera was dark – almost black – as it sprayed against the side of the cavern. He yanked his blade free and spun into a backhanded attack that sliced right through the figure’s slim neck. His head tumbled free, and Colt ducked just in time to avoid getting a spear through the back of his neck.
Without hesitation, he turned that duck into a roll that took him out of the path of a descending blade which struck the ground with enough force to cleave the rock. If he’d been standing, the resulting shockwave would have caused a stumble. His roll terminated with a spring to his feet, and with Blade Sense, he could feel the impending arrival of yet another attack. He couldn’t avoid it, so he raised his prosthetic – it was made of high-grade metal and actually counted as a piece of equipment – to block. The oncoming sword, powered by a slightly stockier dark elf, clanged against the fake hand, but Colt didn’t feel its momentum. He still remembered the hand’s description:
| Hand of Might Overall Grade: Complex (Mid) Enchantment Grade: Complex (Low) Attribute Bonus: 5 Strength, 5 Dexterity Trait: Immovable
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