Path of Dragons - A LitRPG Apocalypse (BOOK TWO STUBBING AUGUST 15)

2-14. A Dead Civilization



The spiders weren’t the last threat Elijah faced as he traversed the pass, but they were the deadliest. Along the way, he ran into a couple more Voxx, which he dealt with accordingly, but he avoided any other dangers, aside from those posed by the terrain itself. On more than one occasion, he was forced to climb up or down steep cliffs or leap across gaping chasms, but in every instance, he proved up to the task.

And then, days later, he finally began his descent. It took a further couple of days to reach the other side of the mountain range, and when he did, he found himself back in the woods. However, instead of the temperate rainforest with which he’d grown accustomed, he’d come to a boreal forest, with tall pine trees and rocky terrain peppered with a multitude of placid lakes.

The temperature also experienced a significant decline, though Elijah wasn’t certain if that was due to the regional climate or if it was winter tightening its grip. Whatever the case, he keenly felt the cold, even with the advantage of his animalistic endurance and inflated attributes.

That prompted some experimentation with Ward of Seasons:

Spell:

Ward of the Seasons

Harness the power of the seasons, increasing resistance to elemental damage (Water, Earth, Fire, Air).

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