Chapter 152 - 138: Getting Separated
"...There is still an estimated 1 hour and 28 minutes until sunset, and I am currently located in the Future World zone at the southwest corner of the park, with no sign of meeting up with teammates yet."
Elliot, carrying a briefcase in his left hand and holding a handheld recorder in his right, spoke in a lowered voice.
Large guilds like Prometheus commonly equip their members with small sports cameras akin to GoPros, attached to their collars, waist sides, or disguised as buttons on their clothing, continuously recording sound and images during missions.
After the mission’s completion and return to the real world, the guild’s think tank team will analyze the footage to evaluate the rationality of each action taken, helping players to summarize their gains and losses, and optimize their strategies to enhance performance.
Even if a player tragically dies on the mission, the small camera on their body would be retrieved by the guild as a negative case study to instruct newcomers.
Elliot was actually carrying a small camera, but he preferred narrating into a recorder rather than automatic recording—for one thing, it helped him organize his thoughts more clearly, and on the other hand, he just thought it was cooler that way.
"Other players didn’t go back to the toilets we parted from after the parade float disappeared. Nor did I see anyone release signal flares into the sky. In other words, like me, other players don’t want to, are unwilling to, or at least aren’t taking the initiative to regroup with their companions."
Elliot spoke solemnly, "Rule eight of the Visitor’s Code states that there is a red telephone booth in each of the four zones which offers protective effects. Each booth can accommodate two people.
At the same time, according to rule eleven, the sounding of the air raid siren indicates that the situation in the park will deteriorate significantly. Considering these two rules together, it’s predetermined that groups of players will find it difficult to regroup proactively after separation—
Each player, considering their own interests, will choose to play the attractions in the current zone first, get stamps on their visitor cards, then proceed to the next zone.
If the air raid siren sounds midway, they must rush to occupy a spot in the red telephone booth by any means necessary..."
