Building a World Class Empire in another World

Chapter 52: Getting new spells part 2



Aric noticed that the prices of the plant spells were much higher than those of the earth. His heart bled as he saw them, but he had no choice. He used 22,000 gold to get all the spells.

The information filled his head in an instant. His smile widened even more. Sure, they were costing him a lot, but the rewards were looking good. He was eager to try them out as soon as possible.

He opened the system without hesitation again, this time to get spells for healing magic.

[Mend Flesh]

Description: Rapidly closes open wounds and restores damaged tissue using concentrated life energy.

Effect: Stops bleeding and accelerates natural regeneration, though deep wounds may require multiple casts.

Weakness: Cannot regenerate lost limbs or organs, and excessive use can cause exhaustion in the caster.

Cost: 5000 gold

[Purge Affliction]

Description: Removes poisons, diseases, and magical curses from the target’s body.

Effect: Neutralizes toxins and dispels harmful magical influences, restoring normal bodily functions.

Weakness: Ineffective against high-level curses or afflictions deeply rooted in the soul.

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