Chapter 69: Hunter Class Choice
A few database queries later, and Alexandre had found one of the foundational treatises on Hunter combat: a description of "combat classes."
Generally speaking, there were two basic elements to combat—ranged and melee warfare. Apparently, there were three video game-style classes associated with melee combat in the Aurora system:
TheBoxer class specialized in hand-to-hand combat, preferring short-range enhancements to the body's natural weaponry. For example, brass knuckles and steel-toed boots. The three most important statistics for a Boxer, according to the database, were Strength, Endurance, and Resistance.
A sidebar claimed that Boxers were the most advanced class to master, requiring intense focus and bodily control to develop, as well as putting the user in the most dangerous proximity of all the classes. It took a special kind of insanity to put yourself in a Zombie's bite range, after all!
Yet, the database also said that as Boxers evolved their bodies, they gained an incredible amount of adaptive toughness that indeed helped them survive in hand-to-hand combat, like RPG-style tanks. This quality made Boxer-type Hunters highly sought after by Hunter guilds.
The next melee-oriented class was theWarrior. This class specialized in traditional melee weapons like swords and hammers, unsurprisingly. The same tools that had served humanity since the stone age were still very effective in the modern day! The preferred stats for Warriors were Strength, Dexterity, and Endurance.
Alexandre was once more reminded of Professor José's eccentricities when he saw the next melee class. The Thief was different from the previous two classes in that it specialized in exploiting a target's weaknesses in an underhanded sort of way. Thief-style Hunters tended to use combat knives and other tools that could be used to create subtle but savage wounds, but they also often specialized in the use of rifles and other similar ranged weapons. The preferred stats for Thieves were Agility and Dexterity.
