7-86. Heroism
Dat ignored the ghosts screaming at him to turn back, telling him that his friends weren’t worth saving. That Hong Kong was a cesspool of bad memories and even worse people, and it wasn’t his job to pull them out of the muck. None of it was new. Ever single time he used Ghost Cloak, he was forced to endure their input. At times, tuning them out was easy enough, but when things got stressful, they turned up the volume.
He didn’t know if they were real. For all he knew, they could’ve been his ancestors or the people he’d loved throughout his life. Or maybe they were just manifestations of ethera meant as the price he needed to pay for his power. Such was the cost of becoming a Witch Hunter. It was a powerful class made even stronger by his angel core, but all that strength came with plenty of issues. The ghosts, which haunted some skills and spells, were just one prominent example. The others were less obvious but just as impactful.
Dat had been forced to become quite adept at dealing with those issues, which he hoped to mitigate once he was allowed to evolve. He’d reached one-twenty-five already, but without a Branch available in the Primal Realm, he was stuck there. And that meant the ghosts were even louder and more insistent than ever before.
Now, with the situation laid out before them, it appeared that he might never get the chance to see what paths lay open before him. There were just too many undead. Fighting them head-to-head wasn’t his forte, so he’d donned Ghost Cloak and set out to end the most obvious threat. Even as Sadie battled against the undead – backed up by her snake of a brother – Dat crept through the horde, carefully weaving between the monsters so he could avoid detection.
One wrong step, a single brush against the wrong creature, and he would be done. The wights were the worst. There was a gleam of sapience in their beady eyes, and they were more than powerful enough to act on it. Despite his Ranger archetype and propensity to participate in battles, Dat was not much of a fighter. That wasn’t the point of his class. Instead, he usually played the role of an Explorer and a scout.
Most importantly, though, he was first and foremost an assassin.
He recalled the notification that described his class. The memory was burned into his mind, constantly hovering over his every action.
| Class: Witch Hunter The Witch Hunter is a capable jack-of-all-trades, effective in battle, as a scout, and in certain non-combat tasks. However, the class specializes in a single task above all others: hunting down powerful enemies and ending the threat they represent. To accomplish this, the Witch Hunter employs many of the abilities characteristic of those they are tasked with hunting down. Curses, hexes, and communing with spirits are just the beginning of the sacrifices the Witch Hunter must make for the greater good.
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