Power System and World Classification
[Spoiler Warning: This page contains major spoilers about the world, its power system, and several classifications that may not be explained immediately in the story.]
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• THE ARCHETYPE SYSTEM
• SKILL ACQUISITION
Native Original Skills may be acquired through several routes.
- Born : owned from birth.
- Bloodline : Transferred to a child during pregnancy.
- Will : Powerful Will, ambition, resolve, purpose, or need may attract and bind.
• SKILL EVOLUTION
An existing skill may evolve into another named skill when its conditions are fulfilled.
Evolution may be linear, branching, convergent, or redirected toward another compatible result.
When a Skill evolves , its lower form remains embedded, active, owned, and counted.
• SKILL GRADES
Skill Grade measures the inherent magnitude, complexity, and supernatural quality.
- Grade F - Nascent Skill
- Grade E - Established Skill
- Grade D - Developed Skill
- Grade C - Refined Skill
- Grade B - Superior Skill
- Grade A - Apex Skill
- Grade S - Transcendent Skill
- Grade SS - Mythic Skill
- Grade SSS - Divine Skill
- Grade SSSS - Primordial Skill
A higher-grade Skill is generally broader, more complex, and more difficult to express fully.
A Rank-9 individual may own a high-grade.
That doesn’t mean the individual can express its complete potential.
• SKILL WEIGHT
Skill Weight measures the structural magnitude.
- Grade F: 1
- Grade E: 2
- Grade D: 4
- Grade C: 8
- Grade B: 16
- Grade A: 32
- Grade S: 64
- Grade SS: 128
- Grade SSS: 256
- Grade SSSS: 512
Skill Weight contributes to Existence Weight.
Skill Weight doesn’t determine Evolution Rank. A person with 1 Grade-S Skill still owns only 1 Skill for Evolution Rank calculation.
• EVOLUTION RANKS
Evolution Rank is determined only by the number of owned Skills.
- Rank 10 - Unawakened : 0 Skills
- Rank 9 - Awakened : 1-2 Skills
- Rank 8 - Tempered : 3-5 Skills
- Rank 7 - Harmonized : 6-9 Skills
- Rank 6 - Transformed : 10-19 Skills
- Rank 5 - Ascendant : 20-39 Skills
- Rank 4 - Exalted : 40-59 Skills
- Rank 3 - Sovereign : 60-79 Skills
- Rank 2 - Paragon : 80-99 Skills
- Rank 1 - Zenith : 100-119 Skills
- Rank 0 - Singularity : 120+ Skills
• EVOLUTION RECONSTRUCTION
Every Skill gradually strengthens its owner.
When the number of owned Skills crosses an Evolution Rank threshold, the Archetype System reconstructs and harmonizes the entire existence.
The general reinforcement benchmarks are:
- Rank 10 - Unawakened: 1× racial baseline
- Rank 9 - Awakened: 5× racial baseline
- Rank 8 - Tempered: 10× racial baseline
- Rank 7 - Harmonized: 25× racial baseline
- Rank 6 - Transformed: 50× racial baseline
- Rank 5 - Ascendant: 100× racial baseline
- Rank 4 - Exalted: 250× racial baseline
- Rank 3 - Sovereign: 500× racial baseline
- Rank 2 - Paragon: 1,000× racial baseline
- Rank 1 - Zenith: 2,500× racial baseline
- Rank 0 - Singularity: 10,000× racial baseline
These benchmarks don’t mean every attribute is always multiplied by the exact same amount.
Raw power and practical skill remain different things.
• UNIVERSAL RANK EFFECTS
- Rank 5 - Ascendant
Every mortal being with an innate racial or biological transformation gains complete conscious control over that transformation.
- Rank 3 - Sovereign
Every mortal being governed by the Evolution Rank system becomes ageless.
A Sovereign may still be killed.
• FULL SKILL EXPRESSION
Owning a Skill doesn’t guarantee access to its complete Skill potential.
Minimum Evolution Rank for complete expression:
- Grade F: Rank 9 - Awakened
- Grade E: Rank 8 - Tempered
- Grade D: Rank 7 - Harmonized
- Grade C: Rank 6 - Transformed
- Grade B: Rank 5 - Ascendant
- Grade A: Rank 4 - Exalted
- Grade S: Rank 3 - Sovereign
- Grade SS: Rank 2 - Paragon
- Grade SSS: Rank 1 - Zenith
- Grade SSSS: Rank 0 - Singularity
Full-expression Existence Weight requirements:
- Grade F: 1
- Grade E: 3
- Grade D: 7
- Grade C: 15
- Grade B: 31
- Grade A: 63
- Grade S: 127
- Grade SS: 255
- Grade SSS: 511
- Grade SSSS: 1,023
Someone may own a Skill above their current Rank. They simply can’t express its complete power, range, depth, stability, target count, duration, resistance penetration, or conceptual authority.
Experience and control also matter.
Immediate understanding isn’t the same as practical mastery.
• EXISTENCE WEIGHT
Existence Weight measures how much existential structure, supernatural magnitude, and Skill burden a being can carry and express.
Raw Existence Weight is determined by:
- Innate Existence Weight
- Weight of all owned Skills
Total Existence Weight is then affected by:
- Evolution Rank
- racial or existence template
- special existence status
Evolution Rank adds 10% Existence Weight per attained step.
- Rank 10: +0%
- Rank 9: +10%
- Rank 8: +20%
- Rank 7: +30%
- Rank 6: +40%
- Rank 5: +50%
- Rank 4: +60%
- Rank 3: +70%
- Rank 2: +80%
- Rank 1: +90%
- Rank 0: +100%
• MAJOR RACES
- Human
Innate Existence Weight: 1
Existence Modifier: +0%
Natural Rank-10 Lifespan: Approximately 70-110 years
- Elf
Innate Existence Weight: 2
Existence Modifier: +2%
Natural Rank-10 Lifespan: Approximately 1,500-5,000 years
- Dwarf
Innate Existence Weight: 3
Existence Modifier: +3%
Natural Rank-10 Lifespan: Approximately 350-800 years
- Beastkin
Innate Existence Weight: 4
Existence Modifier: +4%
Natural Rank-10 Lifespan: Approximately 150-500 years
Beastkin is a humanoid umbrella race containing many subraces.
- Bloodkin (Vampire)
Innate Existence Weight: 5
Existence Modifier: +5%
Natural Rank-10 Lifespan: Approximately 2,000-8,000 years
- Demon
Innate Existence Weight: 6
Existence Modifier: +6%
Natural Rank-10 Lifespan: Approximately 400-1,200 years
- Giantkin
Innate Existence Weight: 8
Existence Modifier: +8%
Natural Rank-10 Lifespan: Approximately 500-1,500 years
- Dragonkin
Innate Existence Weight: 10
Existence Modifier: +10%
Natural Rank-10 Lifespan: Approximately 1,000-3,500 years
• SPECIAL EXISTENCES
- Angel
Innate Existence Weight: 500
Existence Modifier: +25%
- Half-God
Innate Existence Weight: Retains the value of the original race
Existence Modifier: +50%
- Goddess
Innate Existence Weight: 10,000
Existence Modifier: +100%
• HUNTER & BEAST RANKS
- F-Rank
- E-Rank
- D-Rank
- C-Rank
- B-Rank
- A-Rank
- S-Rank
• DUNGEON RANKS
- F-Rank Dungeon
Threat Scale: small village
Maximum Dungeon Core Essence: 5,000 CE
- E-Rank Dungeon
Threat Scale: Village or local area
Maximum Dungeon Core Essence: 10,000 CE
- D-Rank Dungeon
Threat Scale: Town or small city
Maximum Dungeon Core Essence: 25,000 CE
- C-Rank Dungeon
Threat Scale: Major city or region
Maximum Dungeon Core Essence: 50,000 CE
- B-Rank Dungeon
Threat Scale: Province or small kingdom
Maximum Dungeon Core Essence: 100,000 CE
- A-Rank Dungeon
Threat Scale: Kingdom or multiple nations
Maximum Dungeon Core Essence: 250,000 CE
- S-Rank Dungeon
Threat Scale: Continent or world civilization
Maximum Dungeon Core Essence: 500,000 CE
The Dungeon Core reservoir sustains the entire dungeon ecology, space, hazards, Beasts, regeneration, and growth.
• EQUIPMENT GRADES
Grade measures the maximum amount of Core Essence can safely conduct at 1 time.
- Grade F : 1-2 CE
- Grade E : Above 2-4 CE
- Grade D : Above 4-8 CE
- Grade C : Above 8-16 CE
- Grade B : Above 16-32 CE
- Grade A : Above 32-64 CE
- Grade S : Above 64 CE
• BLACK MAGIC TIERS
Black magic is a learned Demon-origin supernatural discipline.
Black Magic Tier measures the minimum Core Essence required to complete the formula’s baseline manifestation.
- Tier 10 : Core Essence Cost: 1-2 CE
- Tier 9 : Core Essence Cost: 3-4 CE
- Tier 8 : Core Essence Cost: 5-8 CE
- Tier 7 : Core Essence Cost: 9-16 CE
- Tier 6 : Core Essence Cost: 17-32 CE
- Tier 5 : Core Essence Cost: 33-64 CE
- Tier 4 : Core Essence Cost: 65-128 CE
- Tier 3 : Core Essence Cost: 129-256 CE
- Tier 2 : Core Essence Cost: 257-512 CE
- Tier 1 : Core Essence Cost: 513+ CE
