A Dungeon’s Survival

New Familiar Statuses as of the end of Volume 3



[Noctis

Level: 1

Cost: 60 DP

Health: 20 (50)

Stamina: 20 (50)

Mana: 160 (220)

Stats: FORT 4 (10), VIT 6 (13), STR 6 (13), END 4 (10), SOUL 16 (22), MIND 12 (18), WILL 12 (19), COM 12 (18), DEX 10 (16), AGI 12 (18)

Skills: Stealth, Cartography

Abilities: Shadow Form, Phase, Necrotic Venom, Velocity Transference, Stunning String, Record Memory, Disease Carrier, Fluctuating Shadow

Description: A shadowy apparition that lurks in the dark. It travels unseen in the shadows before striking its prey down. It is cunning and deadly.

Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Aspect of the Crypt Spider (Necrotic Venom), Aspect of the Force Boar (Velocity Transference), Aspect of the Gummy Caterpillar (Stunning String), Aspect of the Echo Crystal (Record Memory), Aspect of the Modified Bloodthorn Vines (Extra Appendages), Aspect of the Carrier Rat (Disease Carrier), Unseen Shadow ;) (Fluctuating Shadow), Regional Lord Slayer (+1% to every stat)]

[Skill: Stealth

Level: 11

Description: This skill allows you to hide and remain undetected.]

[Skill: Cartography

Level: 2

Description: This skill affects your ability to accurately create representations of space and terrain within maps.]

[Ability: Shadow Form

Description: You are an immaterial being of soul and shadow.

Effect: Your physical form is composed of magical shadows. You can sink into other shadows and move around in them. The only visual sign of your existence within them is the darkness of your own shadow. You are also extremely vulnerable to light. Daylight and other intense sources of light damage you at a rate depending on the brightness. Due to the nature of your body, you have no weak points, and all damage you receive is treated equally regardless of where it is taken.]

[Ability: Phase

Description: You can expend mana to pass through physical objects.

Description: You can spend mana to phase through the material. At a mana cost equal to 10% of your stat total per second, you can turn your body immaterial. While immaterial, you can pass through objects, and you benefit from a complete immunity to physical damage. You are still vulnerable to magical damage and effects while in this state. If you run out of mana in this state, you will revert to normal. If you stop using this ability while inside of an object, your body will be at least partially dispersed, causing you to take a damage or even killing you depending on how the object is positioned and how much mana it contains.]

[Ability: Necrotic Venom

Description: You can inject your enemies with your death-infused venom through a bite. It will reduce all forms of healing.

Effect: Applies a poison that reduces all forms of healing by 20% x [(VIT) / Target's (FORT) and (VIT)]. This effect lasts for 5 minutes and can be refreshed with another bite.]

[Ability: Velocity Transference

Cooldown: 1 minute

Description: While moving, you come to an abrupt halt, transferring your velocity to whatever you hit.

Effect: Once per minute, you can transfer your velocity to a target that you make contact with. This ability costs 1 mana for every foot per second of velocity you transfer. This ability can be overcharged, allowing it to transfer additional speed that the user does not have. Overcharging costs 5 mana for every foot per second of velocity added. Velocity added cannot exceed 100% of your own velocity.]

[Ability: Stunning String

Description: You can infuse the string that you produce with mana to give it a slight paralytic effect.

Effect: When producing string, you can spend 2 mana per inch to infuse it with a magical poison that applies its effect upon contact. You are immune to this poison. This poison becomes +1% stronger for every second something is in contact with it. The more contact that is simultaneously made with it, the faster this effect stacks. This effect may continue to stack until it has reached your (WILL) x 10% + 100% efficacy. Once contact with the string is broken, the poison will rapidly leave its target's system.]

[Ability: Record Memory

Cooldown: 1 hour

Description: You can capture memories perfectly.

Effect: You can record a minute of the events you experience in perfect detail per hour. You can recall them as much as you want afterward.]

[Aspect: Disease Carrier

Description: You are immune to the effects of simple diseases but still carry and pass them on.

Effect: You easily pick up diseases, but simple ailments are incapable of affecting you. The diseases you carry do not go away naturally, and you can pass them on through physical contact.]

[Ability: Fluctuating Shadow

Description: The density of your shadow is dependent on the shadows around you.

Effect: The shadows composing your body and any shadow magic you use changes in density to match the shadows in your surroundings. This allows you to seamlessly blend in with your surroundings, but your stats decrease in percentage to match the surrounding shadows. The power of your shadow magic is also adjusted proportionally. In the complete absence of shadows, it becomes impossible for you to use magic, and you will quickly die.]

(Current level cap: 9)

[Experience to next level: 0 / 100]

* * *

[Loot

Level: 7

Cost: 60 DP

Health: 20 (50)

Stamina: 20 (50)

Mana: 340 (410)

Stats: FORT 4 (10), VIT 6 (13), STR 6 (13), END 4 (10), SOUL 34 (41), MIND 18 (24), WILL 18 (25), COM 36 (43), DEX 10 (16), AGI 12 (18)

Skills: Stealth, Tactics

Abilities: Shadow Form, Phase

Description: A shadowy apparition that lurks in the dark. It travels unseen in the shadows before striking its prey down. It is cunning and deadly.

Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Regional Lord Slayer (+1% to every stat)]

[Skill: Stealth

Level: 6

Description: This skill allows you to hide and remain undetected.]

[Skill: Tactics

Level: 3

Description: This skill affects your ability to plan better for complicated situations and concoct strategies that take multiple variables into account.]

[Ability: Shadow Form

Description: You are an immaterial being of soul and shadow.

Effect: Your physical form is composed of magical shadows. You can sink into other shadows and move around in them. The only visual sign of your existence within them is the darkness of your own shadow. You are also extremely vulnerable to light. Daylight and other intense sources of light damage you at a rate depending on the brightness. Due to the nature of your body, you have no weak points, and all damage you receive is treated equally regardless of where it is taken.]

[Ability: Phase

Description: You can expend mana to pass through physical objects.

Description: You can spend mana to phase through the material. At a mana cost equal to 10% of your stat total per second, you can turn your body immaterial. While immaterial, you can pass through objects, and you benefit from a complete immunity to physical damage. You are still vulnerable to magical damage and effects while in this state. If you run out of mana in this state, you will revert to normal. If you stop using this ability while inside of an object, your body will be at least partially dispersed, causing you to take a damage or even killing you depending on how the object is positioned and how much mana it contains.]

(Current level cap: 9)

[Experience to next level: 0 / 4,900]

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