Adraugon’s Status as of the end of Volume 2
[Adraugon (Awakened)
Level: 16
Cost: 39 DP
Health: 1 (31)
Stamina: 75 (110)
Mana: 770 (850)
Stats: FORT 0 (6), VIT 6 (13), STR 37 (46), END 15 (22), SOUL 77 (85), MIND 4 (14), WILL 28 (36), COM 20 (26), DEX 54 (65), AGI 110 (120)
Skills: Evasion, Gambling
Abilities: Hoard of Dragons, Velocity Transference, Unnatural Survival, Dragon's Greed, Wind Flow
Spells: Gale Impact
Description: A monster that, to some degree, is different from the rest of it's species. One of the weakest draconic monsters. It is little more than a lizard with retractable flaps of skin that serve as wings that it can glide with. It has a small horn on its head and a bad temperament.
Upgrades: Professional Amateur (+1 to every stat), A Walk in the Park (+5% to DEX and WILL), Too Close for Comfort (+1 to every stat), Dragon's Hoard (Hoard of Dragons), Aspect of the Force Boar (Velocity Transference), Deathtrap (+1% to every stat), Forceful Eviction (+1 to STR), Broken Bonds (Awakened, Self-agency), Dragon Tamer (+5% of tamer's stats), Glass Houses (Unnatural Survival, +1 to health), Dragon of Greed (Dragon's Greed), Toxic (+1 to VIT), Kill Zone (+1 to every stat), Mass Grave (+1 to every stat), Raid (+1 to every stat), Transcendent Species (Improved Evolution Choices), Great Raid (+1 to every stat), Generalist (+1% to every stat), Grand Raid (+1% to every stat), Triple Digits (+1 to AGI)]
[Skill: Evasion
Level: 3
Description: This skill affects your ability to move out of the way of incoming attacks.]
[Skill: Gambling
Level: 4
Description: This skill affects your ability to effectively use the tools at your disposal to come out ahead when gambling.]
[Ability: Hoard of Dragons
Description: You become stronger while protecting your hoard.
Effect: While protecting your hoard, you gain +10% to every stat.]
[Ability: Velocity Transference
Cooldown: 1 minute
Description: While moving, you come to an abrupt halt, transferring your velocity to whatever you hit.
Effect: Once per minute, you can transfer your velocity to a target that you make contact with. This ability costs 1 mana for every foot per second of velocity you transfer. This ability can be overcharged, allowing it to transfer additional speed that the user does not have. Overcharging costs 5 mana for every foot per second of velocity added. Velocity added cannot exceed 100% of your own velocity.]
[Ability: Unnatural Survival
Description: You can push past what would normally kill you.
Effect: You are incapable of dying to effects such as blood loss and poison. Additionally, you can survive what would normally be lethal damage with one point of health once per day.]
[Ability: Dragon's Greed
Description: Your hoard is innately bound to you, allowing you to draw power from it.
Effect: Depending on the contents of your hoard you gain additional power.]
[Ability: Wind Flow
Description: You control the currents of wind around your wings, enabling swifter and more controlled flight.
Effect: You can spend mana to manipulate the currents of air around your wings. At the cost of 1 mana per second, you can cause the winds to flow in whatever direction you want at a rate that allows you to move as though your (AGI) were 1 point higher than it is. At the cost of more mana, you can increase the force of the winds. At maximum, you can move as though your (AGI) were increased by 20% of your (SOUL). Your ability to manipulate the winds is based on your (WILL).]
[Spell: Gale Impact
Cost: 20 MP
Cooldown: 1 minute
Description: You summon forth a gale of wind in front of you.
Effect: You summon forth a gale of wind in front of you. You can spend an additional amount of mana to strengthen the winds by a proportionate amount. The gale's maximum strength is based on your (SOUL). Your control over the gale is based on your (WILL).]
[Experience to next level: 9,040 / 25,600]
[Pooled Experience: 9,440]
