0.Glossary (Under Development)
Did you read the Synopsis fully? If not, please go back and read it to make sure you are in the right place. If yes, Welcome aboard.
Warning: This page contains heavy spoilers information.
Explanation:
The novel world is divided into: Immortal Realm and Demon Realm.
Immortal Cultivation Ranks:
- Foundation Veins (12 Veins to open).
- Aspect Awakening
- Domain Formation
- Law Touch
- Law Integration
- World Resonance
- Transcendence (Immortal Stage)
- Celestial Ascension
- Sovereign Manifestation
- World Authority
- Low to High-Tier Beasts.
- Lesser Demon.
- Greater Demon.
- Demon General
- Demon Lord
- Demon Saint
- Demon King
- Demon Emperor
- Demon Sovereign
- Demon God
Pill Quality: Low -> Mid -> High -> Perfect.
Manuals' Order: Form (Worst), Flow, Arts, Methods, Scriptures and Legacies (Best).
Weapon Order:
- Mortal Grade
- Spirit Grade
- Profound Grade
- Earth Grade
- Heaven Grade
- Saint Grade
- Immortal Grade
- Divine Grade
Sect Ranks: Outer Disciples, Inner Disciples, Core Disciples, Outer Elders, Inner Elders, Great Elders, Sect Master, Grand Elders, Ancestor.
Sprite Stones Grades: Low, Mid, High, Perfect and Extreme grade.
Protagonist Difficulty: One Star (Easiest) to Five Stars (Hardest) .
Thread Color:
- White: Ordinary people (Random people with no much fate value).
- Gray: Servants of Big clans, merchants, or Sects (People who got enough luck and fate to live a good living and happiness).
- Bronze: Guards and elders of Clans and sects (Got enough power to slightly push their fate to offer them a high and luxury life).
- Silver: People with either great cultivation or political power, Opportunities start here.
- Blue: Supporting characters of Protagonists, and low ranking Heroines.
- Gold: Protagonist level and Main Heroines.
- Abyss Black: Lilithra.
- Crimson: Villains.
- Thin = low realm
- Stable = mid realm
- Dense = high realm
- Heavy = domain realm
- Radiant = transcendent realm
System Profile:
[Host: Lilithra Moon]
[Role: Villainess]
[Fate Level: Critical]
[Death Flag: Active]
[Succubus Bloodline: Unsealed.]
[Abilities]
[Succubus Instinct (passive)] [Charm Aura Leak (passive)][Emotional Scent (passive)]
[Full Drain (active)]
[Siren’s Breath][Heartflutter Pulse][False Step][Suggestion (Minor).][Petal Flicker.][Mirror Veil][Vitality Sip][Kiss of Hunger][Enthrall (Lesser)]
[Primordial Shop][Fate Threads] [Quests]
[World Hop – 100 FP per use.]
[Fate Points: XX FP]
Ability Description
- Succubus Instinct (passive) : Your demonic bloodline heightens perception, hunger, and survival reflexes. Instinct reacts to emotional intensity, danger, and potential prey, guiding decisions with predatory precision.
- Charm Aura Leak (passive): A faint, uncontrolled charm field radiates from your body. Causes mild distraction, fluster, or lowered guard in nearby targets, especially those with weak will or unstable emotions
- Emotional Scent (passive): Allows you to sense emotional states as subtle “scents” in the air. Detects fear, desire, anger, guilt, and fixation within a short range, granting early insight into intentions
- Full Drain (active): Drains a small amount of vitality, emotional energy, qi or fate, from sexual acts. Weakens the target temporarily while strengthening your own reserves. Efficiency scales with bloodline awakening. Note: Full Drain may only be used once per individual. Subsequent attempts yield no vitality, emotion, or fate
- Heartflutter Pulse (evolution of Blush Touch): Your touch no longer creates a single spark of fluster. Instead, you can release a controlled pulse of emotional heat through brief contact, sending a warm rush through the target’s chest and destabilizing their composure. Heightens emotional sensitivity, increases charm susceptibility, and briefly disrupts rational focus. Stronger and longer lasting than Blush Touch, but still subtle enough to pass as natural reaction.
- Siren’s Breath (Evolution of Velvet Whisper): Your voice carries a deeper, rhythmic resonance that influences breath, cadence, and emotional pacing. Each exhale softens resistance, guiding the listener’s attention toward your tone rather than your words. Most effective in close conversation or when the target is already emotionally engaged. Enhances persuasion, diffuses hostility, and draws focus to your presence without overt enchantment.
- Soft Step: it refined movement until it became efficient, silent, precise.
- Petal Flicker: A brief illusion technique that distorts the target’s perception for a heartbeat. Creates a momentary visual distraction or misdirection, allowing you to reposition, hide an action, or slip past attention
- Suggestion (Minor) : implants a simple directive into a weakened or unfocused mind. Commands such as “sit,” “wait,” or “forget you saw me” may be obeyed if the target’s willpower is low or their emotions unstable.
- Mirror Veil (Variant of Petal Flicker): A sustained illusion technique that bends light and attention around your form. Instead of a single heartbeat of distortion, Mirror Veil creates a soft, shifting overlay that blurs precise details and redirects casual observation. Ideal for slipping through crowded spaces, avoiding scrutiny, or masking small actions. Loses effectiveness under direct, focused inspection or against high‑cultivation senses.
- Vitality Sip: A foundational succubus instinct refined into a controlled technique. Allows the user to draw a small amount of raw vitality from a living target. The drain is shallow, non‑fatal, and leaves no lasting harm. Can be used only once per individual.
- Kiss of Hunger: A controlled, intimate drain that draws vitality, emotional energy, or qi through direct contact. The effect is warm, enveloping, and deceptively gentle, masking the extraction beneath a surge of pleasure or calm. Restores your stamina and strengthens charm‑aligned reserves. Overuse risks destabilizing the target or revealing your demonic nature. Most effective when the target is emotionally open or physically close. (Is 20% As efficient as Full drain. Can be used multiple times, but quality and quantity of each drain gets worse. Each time is half of previous).
- False Step (Evolution of Soft Step): Your movement refines beyond silence. Each step carries a faint afterimage or misaligned echo, causing observers to misjudge your position by a fraction. Creates micro‑misdirections that disrupt pursuit, confuse peripheral vision, and open gaps in attention. Most effective in motion or low‑light environments. Does not grant invisibility, but makes tracking your exact path significantly harder.
- Enthrall (Lesser): Your presence becomes a focal point for a small group, pulling their attention toward your voice, movement, or chosen anchor. Causes mild fixation and reduces awareness of surroundings. Effective on unfocused, untrained, or emotionally unstable targets. Does not override will, but creates a temporary window where group perception narrows, allowing distraction, escape, or subtle manipulation.
Do you Like Geography? Well Here is some of the main places we will visit and see as the Novel progress:
Immortal World
Qi cultivation. Laws, domains, tribulations. Sects, clans, hierarchies. Human‑dominant
- Celestial Root Basin – A central landmass where spiritual veins converge, covered in bioluminescent jungles whose trees secrete cultivation elixirs at dawn. The soil itself absorbs qi, creating floating plots of land that rise with a cultivator’s breakthroughs. The Celestial Pound, the great lake at its center.
- Fractured Peaks of Echoing Swords – A mountain range where the cliffs are embedded with sentient blades that sing forgotten techniques. Disciples meditate inside hollowed-out sword hilts to absorb their knowledge.
- The Whispering Canopy – A dense network of bioluminescent vines that hum forgotten cultivation mantras when touched, their glow intensifying with the purity of a disciple's qi.
- Rootfang Behemoths – Semi-sentient, mountainous tortoises whose shells grow crystallized herb gardens; their slow migrations carve new spiritual veins into the Basin's ever-shifting terrain.
- Dawnblood Orchards – Groves of inverted trees whose roots drip golden sap at sunrise, a single drop capable of purifying a cultivator's meridians—if they survive the territorial mist panthers guarding them.
- The Floating Sects – Clusters of pagodas and training grounds built on landmasses suspended by concentrated qi, where rogue cultivators duel midair, kicking off debris that plummets into the jungles below.
- The Hollow Monarch – A colossal, decaying dragon skeleton buried vertically in the Basin's heart, its ribcage now a labyrinth where disciples hunt for bone shards imbued with primordial dragon wisdom.
- Sanguine Maw Expanse (Left Landmass) – A crimson desert where the sand is made of powdered dragon bones, and ravenous spirit storms strip flesh from those unworthy. Hidden beneath the dunes are necrotic sects that refine blood-based cultivation arts.
- The Crimson Vein Sect – A necrotic order that drills obsidian needles into their disciples' meridians to siphon blood-qi directly from the dragonbone sands beneath them.
- Stormrender Citadel– A black ziggurat half-buried in shifting dunes, where captured cultivators are hung from iron chains to be flayed alive by the spirit storms as "purification."
- The Hundred-Lunged Worm – A gargantuan subterranean parasite that digests entire caravans, exhaling their liquefied remains as crimson fog to feed the desert’s hunger.
- Apostle’s Folly Bazaar – A nomadic market where rogue alchemists trade vials of distilled storm-rage and mummified saint-hearts stolen from forgotten tombs.
- The Bleeding Cataract – A waterfall of congealed blood that cascades from a floating island’s roots, nourishing the vampiric orchids tended by the Silent Veil Sect.
- Abyssal Veil Ocean (Between landmasses) – An endless black sea where the water is thick as mercury, concealing submerged cities of merfolk cultivators. Leviathans with cores of condensed moonlight patrol the depths, guarding sunken celestial relics.
- The Luminous Necropolis of Drowned Kings – A sprawling merfolk city built from the bones of ancient sea dragons, illuminated by bioluminescent algae that pulse in sync with tidal qi currents.
- Moonfang Leviathan Pack – Five colossal serpent-beasts with crystalline fangs that refract stolen starlight, their bodies woven from liquid night and the screams of drowned immortals.
- Sovereign Pearl Spires – Towers of pressurized soul-coral grown by merfolk alchemists, each spire containing a captured storm spirit that powers their cultivation arrays.
- The Drowning Library – A labyrinth of black jade shelves holding waterlogged scrolls written in ink extracted from the ink sacs of extinct kraken scholars.
- Veilwhisper Trenches – Bottomless gashes in the ocean floor where pressure distorts time, hiding the petrified remains of cultivators who attempted to steal celestial secrets.
- The Rotting Bloom (Right Landmass) – A swamp continent where fungal spores rewrite a cultivator’s meridians. Symbiotic mycelium networks form living libraries, recording the memories of those consumed by the ecosystem.
- The Weeping Spire: A gargantuan, hollow mushroom tower that pulses with bioluminescent veins, exhaling spores capable of rewriting a cultivator’s core pathways in seconds.
- Memory Vines: Twisting, sinewy fungal tendrils that latch onto trespassers, draining their qi and imprinting fragmented memories into the swamp’s collective consciousness.
- Fathomless Mycelium Archives: A subterranean labyrinth of glowing roots where whispers of dead cultivators echo, their techniques preserved as pulsating, synaptic light patterns.
- The Devouring Mire: A sentient quicksand pit that digests intruders alive, then crystallizes their remnants into jagged, knowledge-infused shards consumed by fungal scholars.
- The Scarredúl Expanse (Kingdom: Vexhazar) – A wasteland of perpetual sandstorms, where dunes shift to reveal buried cities of bone. Ruled by the Sand Tyrants, who ride scorpion-beasts and trade in forgotten curses.
- The Obsidian Maw (Kingdom: Krovengard) – A gargantuan volcanic rift where rivers of molten gold flow. Home to the Flameborn legions, who forge weapons from the screams of dying stars.
- Hollowvein Depths (Kingdom: Ylthagore) – Subterranean labyrinths where gravity bends unnaturally. The Shadowkin here harvest nightmares to feed their faceless god.
- The Fangs of Mournthar (Kingdom: Zorvath) – A mountain range of living stone that breathes poison. The Beast-Kin clans here duel atop floating monoliths for the right to hunt celestial dragons.
- The Duskthorn Masches (Kingdom: Syltharis) – A rotting jungle where trees bleed and predators evolve hourly. The Fae-Demon hybrids here sing flesh into new forms.
- The Ashen Delta (Kingdom: Mordhain) – A swamp of sentient mud that drowns invaders. Goblin alchemists distill time itself into black-market elixirs.
- The Bone Hive (Kingdom: Xhax’kul) – A living citadel of calcified war, where Orc warlords ritualistically break their own spines to gain strength. The walls grow thicker with each defeat.
- The Shattered Crown (Imperial city) – A floating archipelago of inverted castles, where gravity is a currency. The aristocratic Succubi/Incubi courts trade souls as art.
