Chapter 8: We are not in the business of mercy, are we +18
You remain silent on your obsidian throne, hands steepled beneath your chin as the twin screens flicker with the unfolding operations, the fate of a tortured woman and a targeted pharmacist unfolding simultaneously under your command. Victim sits beside you, her wings occasionally shifting with subtle currents of fate only she can perceive.
On the left screen, Sebas cradles Tuareninya's battered form against his chest, her blonde hair matted with dried blood falling across his pristine white sleeve. Solution moves ahead of them, her maid disguise allowing her to scout their exit path through the mansion's winding corridors.
"Two guards approaching from the eastern hallway," Solution whispers, her innocent features betraying none of the deadly acids churning within her false body.
Sebas nods once, ducking into an alcove behind a heavy tapestry depicting Count Stronheim's ancestors. Tuareninya whimpers softly, her broken fingers clutching weakly at Sebas's lapel.
"You're safe now," he murmurs, his voice uncharacteristically gentle. "I will not allow them to recapture you."
The guards pass, laughing coarsely about the evening's entertainment downstairs. Once their footsteps fade, Solution beckons them forward toward a servants' staircase.
"This will lead directly to the garden," she explains. "From there, we can access the delivery entrance where the carriage awaits."
They descend the narrow stairs, Sebas moving with impossible grace despite his burden. The injured woman's eyes remain wide with disbelief, as though expecting to wake from this dream of rescue at any moment.
On the right screen, Shalltear materializes inside the apothecary shop just as Clementine slips behind the unsuspecting Nfirea. The young pharmacist turns at the last moment, green eyes widening behind his round spectacles.
"W-who are you?" he stammers, backing into his workbench.
Clementine's lips curl into a sadistic smile. "Just someone who appreciates your... special talents." Her stilettos flash as she lunges forward.
But before the blades can reach their target, mist coalesces between them. Shalltear's small hand catches Clementine's wrist mid-strike, her grip incongruously powerful for her petite frame.
"My, my," Shalltear purrs, crimson eyes gleaming with amusement. "Aren't you a spirited one?"
Clementine's face transforms from confident predator to wary combatant in an instant. She attempts to wrench her arm free, but Shalltear's grip might as well be forged from adamantite.
"Who the hell are you?" Clementine snarls, her second stiletto already arcing toward Shalltear's throat.
The vampire catches that blade too, between two delicate fingers. "Someone with prior claim on this boy," she replies sweetly. "Though I must say, your technique is quite admirable. Self-taught?"
Nfirea stumbles backward, knocking over bottles that shatter against the wooden floor. Clementine's eyes dart between her immobilized weapons and the impossible strength holding them.
"Black Scripture training," she spits, suddenly dropping and twisting in an acrobatic move that would have dislocated a normal opponent's shoulder.
Shalltear merely sighs, maintaining her grip effortlessly. "How provincial. Allow me to show you what true power looks like."
The screens merge as both operations conclude simultaneously. Sebas and Solution emerge from the mansion's rear entrance, Tuareninya safely bundled into a waiting carriage. Shalltear's screen shows only an empty apothecary shop, the vampire and her captive already teleported away.
The illusionary screens fade, replaced by holographic projections of both teams assembled before your throne. Sebas kneels, one hand over his heart.
"Lord Blank, the extraction was successful. The target has been recovered and is currently receiving medical attention from Pestonya. Her injuries are... extensive." Something flickers across the butler's stoic features—a hint of genuine concern.
Shalltear curtsies, her gothic dress billowing around her slender form. Behind her, Clementine kneels on the floor, bound in enchanted chains that gleam with runes of subjugation. The former Black Scripture member's eyes burn with hatred and fear.
"My lord, I present Clementine, formerly of the Black Scripture. She proved mildly entertaining, though hardly a challenge. The pharmacist boy has been temporarily memory-altered and returned to his shop, as per the original plan."
Victim rises from her chair, violet eyes surveying both operations' outcomes. "The threads align as intended, Creator. The woman's path now intertwines with Nazarick's fate, while this warrior..." She gestures toward the seething Clementine. "Her knowledge may prove valuable beyond her combat abilities."
"Shall we begin interrogations immediately?" Shalltear asks, licking her lips delicately. "Or would you prefer to conduct them personally?"
The question hangs in the air as both teams await your command, their missions complete, new possibilities spreading before you like unfurling wings.
You rise from your obsidian throne with fluid grace, the air shimmering slightly with your power as you approach Clementine. The former Black Scripture member glares up at you from her kneeling position, hatred burning in her eyes despite the enchanted chains binding her limbs.
"What are you going to do?" she spits, her blonde hair falling across her face as she struggles against her bonds. "Torture me like your little vampire wants? I won't break easily."
You say nothing as you extend your hand toward her forehead. Clementine tries to jerk away, but Shalltear's grip on her shoulder holds her immobile with supernatural strength.
"Be still for our Lord," Shalltear hisses, her crimson eyes gleaming with anticipation.
Your fingertips make contact with Clementine's skin, and instantly, a connection forms between your consciousness and hers. Unlike with Gazef Stronoff, who remained unaware to the process, Clementine's mind fights against your intrusion with disciplined resistance—evidence of her Black Scripture training.
"GET OUT!" she screams, both vocally and mentally, as you sift through her memories.
But her defenses are nothing before your power. You navigate the labyrinth of her mind with surgical precision, extracting her knowledge of martial arts—the specialized fighting techniques unique to this world. Images flow into your consciousness: years of brutal training, countless battles, assassination techniques perfected through repetition, and the unique abilities granted by her stolen equipment.
You witness flashes of her past—her time in the Black Scripture, her descent into madness, her obsession with collecting the weapons of powerful adventurers after killing them. All this information you catalog methodically before withdrawing from her mind, leaving her consciousness intact though severely disoriented.
Clementine slumps forward, gasping, a thin trickle of blood leaking from her nose. "What...did you...do to me?" she pants, genuine fear replacing her earlier defiance.
Ignoring her question, you turn to Shalltear, who watches with rapt fascination. You lower yourself to her level and pull her into a gentle kiss. Her small body tenses with surprise before melting against you, her crimson eyes widening then fluttering closed as she surrenders to the unexpected reward.
When you finally break the kiss, Shalltear's pale cheeks bear the faintest blush—perhaps the most human expression you've seen on her face.
"If Clementine dies," you inform her quietly, "her corpse will self-destruct and she will be resurrected in the Slane Theocracy. You may take turns with Neuronist Painkill playing with her, but do not allow her to die. As long as she doesn't escape, you may do whatever you wish with her."
Shalltear's lips curl into a delighted smile, her fangs gleaming in the throne room's magical light. "Thank you, my lord. I shall treasure this gift and ensure she remains...operational."
Clementine's face drains of color as she processes your words. "No..." she whispers, suddenly struggling against her chains with renewed desperation. "Just kill me!"
"Death would be merciful," Shalltear purrs, tracing one delicate finger down Clementine's cheek. "And we are not in the business of mercy, are we?"
With a gesture, you open a Gate to the medical wing where Tuareninya is being treated. You motion for Sebas to follow you through the shimmering portal, leaving Shalltear with her new plaything.
The healing chambers stand in stark contrast to the throne room's imposing grandeur. Soft blue light emanates from enchanted crystals embedded in the walls, creating an atmosphere of tranquility. Pestonya Shortcake Wanko, the canine-headed head maid and healer, bows deeply as you enter.
"My lord," she greets in her gentle voice. "The patient is resting comfortably. I've healed the most severe physical injuries, but she remains unconscious. Her mind requires time to process the trauma."
Tuareninya lies on a pristine bed, her blonde hair spread across the pillow. Though her wounds have been closed, her face remains pallid, dark circles under her eyes testament to her ordeal.
You approach silently, extending one finger toward her. Golden light spirals from your digit as you cast regeneration and sustenance in sequence, accelerating her recovery beyond what even Pestonya's healing magic could accomplish.
"Her body being injured is easy to heal," you tell Sebas, who watches with an uncharacteristic intensity. "The mind, however, is different. While I could use magic, it wouldn't be the same. You saved her, Sebas, more heroically than the puppet I created would have."
Sebas bows deeply. "I merely executed your will, my lord."
"If you want to take care of her, her mind will heal with time and safety," you continue, noting how his eyes return to her face even as he maintains his formal posture. "Either arrange for her education in Nazarick or bring her to the school in Carne Village. A mixture might do good."
"As for the nobles responsible," you add, "I've assigned Albedo to befriend Princess Renner. When the time is right, we'll conduct a large operation to capture the corrupt nobility."
Something flickers in Sebas's stoic expression—gratitude, perhaps, or determination. "I understand, Lord Blank."
"You've made me proud, Sebas," you say simply. "Treat her right."
You open another Gate back to the throne room, leaving Sebas alone with Tuareninya. Just before you step through, you notice his hand move slightly toward hers, though whether he completes the gesture remains unseen as the portal closes behind you.
You return to the throne room through the shimmering portal, finding it eerily quiet after the departure of Shalltear and her captive. Victim remains seated in her plush chair, her violet eyes following invisible threads of probability only she can perceive. The Freed Angel's wings shift slightly as she acknowledges your presence with a gentle nod.
"Creator," she greets you, her voice a chorus of harmonic undertones. "The sadist's knowledge has been successfully extracted. What will you do with such... unique techniques?"
You approach the center of the throne room, extending your hands as you commune with the dungeon's consciousness. Golden mana flows from your fingertips, coalescing into crystalline orbs that hover before you. Each orb pulses with stolen knowledge—Clementine's martial arts techniques, combat strategies, and the Black Scripture's secret training methods all preserved in perfect detail.
"These shall be distributed to Jibril's library, the Floor Guardians, and the Pleiades," you command. The orbs multiply and scatter, flying through the cavernous chamber toward their destinations like sentient stars. "Knowledge is power, after all."
"Indeed," Victim agrees, her expression serene yet somehow knowing. "The threads of fate strengthen with each connection made."
With a thought, you weave invisibility around yourself, your form shimmering before disappearing completely. Even Victim's otherworldly perception can barely track your essence as you teleport directly to E-Rantel's apothecary shop.
The modest establishment lies quiet in the evening hours. Shelves lined with herbs, powders, and potions cast long shadows in the moonlight filtering through half-drawn curtains. You navigate silently through the shop to the living quarters at the back where young Nfirea Bareare slumbers peacefully, unaware of how narrowly he escaped becoming a sacrifice merely hours ago.
The pharmacist's sleeping form presents a picture of innocence—sandy hair spread across his pillow, round glasses folded neatly on the bedside table. His chest rises and falls with the steady rhythm of untroubled dreams, blissfully ignorant of your invisible presence or Shalltear's earlier intervention.
You smile as you begin casting, your fingers tracing complex arcane symbols in the air above him. The first spell—Permanent, Vigor—settles into his very being like golden threads weaving through his essence. His breathing deepens, his posture subtly shifts, and you can sense the latent energies taking root within him.
The second spell follows—a more intricate enchantment that rewires his preferences and desires. The magic sinks beneath his skin, altering something fundamental about his attractions. Where he once might have sought delicate features and gentle dispositions, he will now find himself drawn to strength, confidence, and powerful physiques in women. The spell completes its work with a brief violet glow that passes through his sleeping form.
"A small gift," you murmur, though he cannot hear you. "For the future I have taken from you and the trouble you were nearly drawn into."
Moving silently through the home, you locate Lizzie Bareare's bedroom. Nfirea's grandmother lies amid a nest of blankets, her aged face marked by decades of alchemical study. Her snow-white hair spreads across her pillow, wrinkled hands clutching a tattered notebook even in sleep.
You cast the reverse-aging spell with careful precision, calibrating it to fifty years exactly. The magic settles over her like morning dew, initially imperceptible. Then slowly, almost imperceptibly, the deepest wrinkles on her face begin to soften. Her breathing becomes slightly less labored, her grip on the notebook strengthening marginally.
"Youth returns gradually," you whisper to the darkness. "But it returns nonetheless."
Satisfied with your work in the Bareare household, you turn your attention elsewhere. A scrying spell reveals your next target—Brita, the red-haired archer-adventurer you've observed previously. The magic shows her in a modest inn room, cleaning her bow by candlelight.
Your teleportation is perfect, materializing silently behind her. The sudden displacement of air is her only warning before she spins around, reaching instinctively for the dagger at her belt.
"Who—" Brita gasps, her emerald eyes widening as she takes in your form. She is striking in the candlelight—athletic and lean from years of ranging, her crimson hair falling in waves past strong shoulders. The adventurer's tag hanging from her neck catches the light as she rises to her feet. "How did you get in here?"
You don't answer immediately, instead allowing your aura to wash over her—a subtle pressure of power that isn't quite threatening but unmistakably otherworldly. Your eyes travel deliberately over her form, appreciating the taut muscle beneath her simple linen shirt, the curve of her hips in leather trousers.
Brita swallows hard, her hand trembling slightly on the dagger's hilt before slowly releasing it. Something in your gaze has transfixed her—fear mixed with a sudden, unexpected heat.
"You're... not human, are you?" she whispers, backing against the wall as you approach. Yet despite her retreat, her eyes never leave yours, a peculiar fascination overriding her caution.
"Does it matter?" you finally respond, your voice carrying subtle enchantment.
What follows is a night of exploration that leaves Brita gasping and trembling against the rough inn sheets. Her initial hesitation transforms into desperate need as you demonstrate just how different your capabilities are from mortal men. Her cries of pleasure echo against the thin walls, likely scandalizing and fascinating her fellow lodgers in equal measure.
Hours later, as she lies spent and dazed beside you, you place forty gold coins on the bedside table—a fortune for a silver-ranked adventurer. Her eyes widen at the amount, but before she can speak, you've already vanished, teleporting.
You materialize in E-Rantel's cemetery district, a sprawling expanse of stone monuments and mausoleums shrouded in evening mist. The pale moon casts long shadows across weathered graves as you detect the faint signature of death magic permeating the area. Your arrival does not go unnoticed; Yuri Alpha and Narberal Gamma immediately stop their surveillance and kneel before you.
"Lord Blank," Yuri says, her glasses reflecting moonlight as she rises. The battle maid's pristine uniform contrasts sharply with the grime of the cemetery. "We've identified twenty-three Zurrernorn cultists operating beneath the old chapel. Their leader, Kajit Dale Badantel, appears to be preparing a ritual using the Orb of Death they've acquired."
Narberal's beautiful face shows thinly veiled contempt. "Disgusting insects playing with powers beyond their comprehension. We were about to exterminate them when you arrived, Lord Blank."
"Show me their hideout," you command, curious about this cult foolish enough to meddle with necromancy in your new domain.
The battle maids lead you through a labyrinth of headstones to a decrepit chapel whose stained glass windows were shattered long ago. Inside, beneath a collapsed altar, they reveal a hidden staircase descending into darkness.
"They've established barriers against detection," Yuri explains. "Amateur work, but effective against this world's magic users."
You smile, amused by such pitiful defenses. "Wait here. I'll draw them out."
Rather than destroying their barriers, you simply phase through them, becoming invisible as you enter their underground sanctuary. The cult's hideout spreads before you—a circular chamber lined with forbidden runes and black candles. In the center, a gaunt man with sunken eyes holds aloft a pulsing obsidian orb.
"Brothers and sisters of Zurrernorn!" Kajit proclaims to his black-robed followers. "Tonight we complete what the Sunlight Scripture interrupted! With the Orb of Death, we shall transform E-Rantel into a necropolis of undying servants!"
You materialize dramatically in their midst, causing several cultists to scream in terror. "How fascinating," you observe, examining the orb from across the chamber. "A third-rate artifact playing at being a relic of true power."
Kajit clutches the orb protectively. "Who dares intrude upon our sacred ritual? This is the legendary Orb of Death, capable of raising thousands of corpses simultaneously!"
You can feel the artifact attempting to influence your mind—whispers promising power, immortality, dominion over death itself. The enchantment is laughably weak against your mental defenses.
"Is that what it told you?" you ask, approaching slowly as the cultists back away. "That you'd command an undead army? That you'd become a ruler of the dead?"
Fear flashes across Kajit's face. "The orb speaks only to those worthy of its power! I've sacrificed everything to reach this moment!"
"Then allow me to demonstrate true necromancy." With a casual gesture, you summon a Death Knight that materializes with a howl of otherworldly rage. The cultists scream as its massive blade cleaves through the air.
"That's... impossible," Kajit whispers, the orb trembling in his hands. "Such a high-tier undead requires hundreds of sacrifices..."
"Hardly." You extend your hand. "Now, I believe that trinket belongs with someone who understands its actual limitations."
The orb suddenly pulses violently, its whispers becoming desperate pleas as it senses a superior power. Black tendrils of necrotic energy erupt from its surface, attempting to consume Kajit as a last-ditch effort to preserve itself. The cult leader screams as his life force begins draining into the artifact.
"How predictable," you sigh, casting [Greater Magic Dispel]. The tendrils dissolve instantly, and the orb falls from Kajit's withered hands, rolling across the stone floor toward your feet.
Yuri and Narberal descend the stairs behind you, methodically eliminating cultists attempting to flee. Their screams echo briefly before silence falls over the chamber.
"The orb attempted to use its wielder as a sacrifice," you observe, picking up the now-subdued artifact. "A crude defense mechanism. Useful, perhaps, but hardly worth keeping in its current state."
Kajit, now aged decades in moments, collapses to his knees. "What... are you?"
You smile enigmatically as your Death Knight positions its blade at the necromancer's throat. "Someone who finds your little cult... amusing."
This is a work of fanfiction. I do not own the characters or source material. All characters depicted in sexual situations are aged 18 or older. This story is rated Explicit and contains mature content. Reader discretion is advised.
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