I Rebuilt FGO as a Tower Defense Game

Chapter 28: New Mode? How Are You Supposed to Play This?!



The main storyline of France (The First Singularity) concluded in an incredibly tragic and shocking manner.

Countless players sat before their screens, sighing with emotion over Queen Marie's sacrifice and the dissipation of Jeanne dArc Alter.

This journey, with its peak immersion, led everyone to believe that this was the current climax of FGO.

But for Oriole, the producer from Earth, the end of the plot was merely the unveiling of the tip of the iceberg for this game's true hardcore nature.

Shark Streaming Platform, PD's stream room.

"Brothers, the story is indeed awesome; I was totally sucked in. But having said that, the mobs in France were just so-so. In the face of my maxed-out five-star squad, didn't they just have to lie down obediently?"

PD stretched his muscles and leaned back in his gaming chair, his tone carrying a hint of the relaxation that comes after clearing a game.

Just then, as he cleared the final stage of the France Singularity, the VR vision before him suddenly trembled slightly.

The lights in the hall instantly switched to a warning dark red, and an extremely cold, emotionless mechanical voice rang in the ears of all players who had cleared the stage:

[Detected: Basic restoration of the First Singularity is complete.]

[Chaldea Environment Simulation System (SHEBA) permissions unlocked.]

[Tactical terminal update complete. New environmental calculation mode loaded.]

"Huh? There's a new mode?"

PD and the viewers in the stream room were all taken aback.

Next, three holographic panels emitting different colors floated succinctly in mid-air.

[Mode 1: Pseudo-Spiritron Transfer]

Environmental Parameters: Counter Force intervention; hostile saint graphs significantly weakened.

[Mode 2: Sheba Simulation]

Environmental Parameters: No Counter Force correction; restores the target's true combat power.

[Mode 3: Historical Retrospection]

Environmental Parameters: Loading the Master's (Fujimaru Ritsuka) original records. Based on true combat power, combat will be conducted using a fixed story saint graph lineup.

As these three progressively difficult modes were revealed, any hardcore player with a bit of game sense immediately grasped the terrifying amount of information hidden behind them.

"Holy crap... Counter Force intervention, significantly weakened?"

A comment in the stream room immediately reacted: "Does that mean the France main quest we just struggled through was actually an Easy Mode specifically nerfed by the system to protect the players?!"

"The second high-difficulty challenge says 'No Counter Force correction, inferring historical combat power'... Is this the Boss's true strength?!"

These few lines of settings not only perfectly explained the game's difficulty levels through the world-building but also directly pushed the game's prestige to its peak!

PD looked at the panel, surprised at first, then suddenly amused.

"High-difficulty challenge? Don't make me laugh. So what if the restrictions are lifted? In the face of my 100,000-yuan maxed-out all-five-star lineup, what dungeon dares call itself high-difficulty?"

He unhesitatingly clicked on [Sheba Simulation: Revenge of the Dragon Witch] and plunged in with his team of glittering, top-tier Servants.

In the VR vision, the sky instantly turned into a blood-red that was even more oppressive than in the main storyline.

The "Dragon Witch" Jeanne dArc Alter, holding a tattered black flag and carrying a pressure far more terrifying than in the main plot, descended at the end of the tactical sand table.

"Perfect timing! Watch as my Gilgamesh's Gate of Babylon shoots you full of holes!"

With a grand wave of his hand and after some skillful early-stage resource management, PD successfully deployed the five-star powerhouses Gilgamesh and Artoria onto the high platform and core defensive line.

"Mongrel! Be reduced to ashes before this King!"

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[email protected]/Kazenova223

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