Chapter 766 103: The Adventure Group Is Officially Established
Forgotten Port adventurer's guild.
Passing through the square, entering the half-opened oak door, a scent mixed with sweat, leather, alcohol, and a hint of gunpowder hits you.
The high-ceilinged hall is spacious, with several large iron chandeliers hanging from the roof, the burning whale oil crackles, casting dim yellow light across the space, projecting mottled shadows on the stone brick walls.
In the center of the stone platform, there stands a giant wooden board three meters high and twenty meters wide, which is the core of the guild, the commission board.
The board is filled with various papers, the tasks labeled with charcoal and ink, as this is Forgotten Port, the adventurer's guild also handles some government business, posting bounty orders for the Cross Alliance on a separate section.
High-risk tasks, or major wanted criminals regardless of life or death, are marked in crimson letters.
Last year's Beima East Coast Blue Bay Port incident, the fame of the Black Sail group also spread to the Narrow Sea, once marked in blood letters as well.
Fame spreads, both good and bad, the past is the past, now is now.
Liszt is no longer a fish in the pond.
On the panel, some have sketches of forbidden areas, marked "Explore the Fluorescent Forest, collect live Gray-horned Giant Moths, reward negotiable."
Some bounty orders are painted with a red X, with a side note "Capture the defector Knight, regardless of life, dead is twenty gold dragons, alive is thirty gold dragons."
A dense crowd of adventurers gathers in front of the board, either tiptoeing to check or pointing at tasks with daggers arguing in low voices, a burly bearded man reaches out to tear off a profitable errand commission, only to be held down by a nearby hunter with an eye patch and a mechanical arm, their gazes locked in a tense standoff.
The hall is filled with rough wooden tables and chairs, mostly carved with knife and sword marks and scrawled signatures, topped with charred and fragrant roasted beast meat, rock-hard flatbread, and dark liquid-filled leather pouches.
Adventurers from all over the world sit around the tables making a living, a young swordsman in leather armor sharpens his long sword with a whetstone, the blade gleaming coldly; he occasionally glances at the bounty board, eyes full of eagerness.
The Wolfman Warrior from the highlands holds a huge bowl in both hands, drinking ale in big gulps, the liquor trickling down his lips, soaking the beast fur on his chest.
A Yisu Mage in robes leans in the corner, faint blue light swirling around his fingertips, reading an old tome with occasional glances across the crowd, carrying a hint of aloofness and vigilance.
Big-bearded dwarves, green-skinned orcs, scantily clad female Dark Elves of striking physique, all sorts of characters.
But as everyone knows…
The most legendary creatures of the Western Continent are right here.
Adventurers with gambler or addict faces gather around a table, discussing entry-level tasks, accompanied by the clattering of dice falling and the swishing of shuffled playing cards, gambling and drinking simultaneously.
"I started dating a new girlfriend and asked her to sell herself to help my buddies out, but she refused. Any good ideas, guys?"
One old guy, with a cigarette in his mouth, glances at his hand of cards and quickly covers it.
"I have two silver coins left. How about your little girlfriend, let me try first. Once she tastes the sweetness of two silver coins, she won't run away."
Another old guy gulps down his drink.
"Where did you get the money? Didn't we still owe our tab from dining at the restaurant yesterday?"
An old guy asks.
"Ah, I pawned the set of solid wood furniture a good craftsman made for me at home, got some money in exchange."
The drinking old guy responds.
Rein's reference to a conman kind of guy, Liszt has finally encountered one after eleven years, indeed intriguing.
A few adventurers lean over the commission signing counter, exchanging intelligence while drinking, their voices extremely low, occasionally scanning their surroundings warily.
Liszt! For the first time in eleven years, stepping into the adventurer's guild!
General Fen sometimes comes looking for someone to run errands for magical materials, but Liszt never entered, ever careful, because as a mafia boss, afraid of being noticed.
The old man has become an adventurer too!
He pushes through the dense crowd to the counter.
Forgotten Port is a large port, with so many commissions and wanted criminals, one guild can't handle it all, so the branches compete fiercely.
Therefore, the signboard girls are all exceptionally charming, one more alluring than the other, seemingly understanding old guys' preferences well, with Yisu people having a racial advantage in this trade.
"Anything you need?"
A fox-eared signboard girl smiles professionally, she's seen all types and has the knack for reading people. Among these six, the Tiger-man's outfit is quite expensive, as for the others, each one is not simple.
Goria has been featured in the Annual Goddess Manual, even with half her face covered, her figure is still eye-catching.
Meredith is also somewhat renowned, similarly half-covered, though not as impressive as Garscek's Big Car, but Garscek is an extraordinary species, incomparable, among human females, she's the ultimate BBW.
The other two women are even more explosive, never have they seen figures like Celeste's and Bastie's being astonishingly jaw-dropping.
When Liszt's four-leaf clover entered the counter staff's line of sight, all adventurer's eyes couldn't help but fixate, looking at Liszt at the forefront, wondering about his background. That Tiger-man is clearly his butler, responsible for buying adult toys for Liszt, jealousy twisting their faces.
Celeste has been to Heaven Port, nothing phases her anymore, she's indifferent to the naked lustful gazes, even stretching lazily to show off, teasing those guys who've never seen women before.
Bastie feels utterly uncomfortable, having joined the Holy Spirit Sect at a very young age, she's never been to such a venue.
When facing the forces of the cult, the Eternal Sect, and other groups, she thinks of it as benefiting the citizens of the Western Continent.
Bastie's idea of an adventurer is simple and honest, dedicated to righteous causes, like the rangers of old dealing with magic beasts, why does it seem like they're all perverted Demon Kings?
"What do I need to establish an adventure group?"
Liszt realized he had become the focus of attention; his harem's appearance and figure were just too eye-catching, making it hard not to garner attention.
In case the classic trope of lustful guys trying to mess with him appeared, it wouldn't be a problem.
These women were all fierce, he didn't need to lift a finger; even if everyone in the room came at them together, they wouldn't be a match.
The signboard girl laid out the conditions.
Indeed, they were the same conditions Bastie mentioned, but Bastie was like a silver spearhead, all looks and no utility, knowing a lot though. Now facing the gaze of many sexually repressed men, she was extremely embarrassed, holding herself with one hand.
"Do you want to join?"
Liszt asked Nashano.
"Absolutely, this adventure group will make it into the history books in the future."
Nashano was aiming for historical recognition; once the big disaster was over, he'd be the wise sage guiding the savior in the stories.
Sounds epic.
"Little Mei, come over here, it's your turn to shine."
Liszt called Meredith over to handle things.
The guild offers privileges to adventurers of Honor Level and above; some low-key individuals don't wish to reveal their identity, and the signboard girl has professional standards.
Upon discovering Meredith's card identified her as a Heroic Level adventurer, and a somewhat famous Thorny Knight, the signboard girl was a bit surprised, but after Liszt requested confidentiality, she kept silent.
Meredith had undertaken countless high-risk missions, becoming a very powerful adventurer.
It's just that Liszt was too ruthless in his play, engaging in all sorts of extreme tasks, making even someone as impressive as Meredith appear somewhat average among a bunch of weirdos.
"Alright, to establish an adventure group, a five silver coin fee is required. The guild offers special services for adventure groups. With this lady's level, the adventure group is initially set as a Gold-level adventure group. It can enjoy the guild's warehouse and heavy item delivery services, but requires a monthly management fee of ten silver coins. Would you like these services?"
The signboard girl's tone became respectful; so this was the Thorny Knight.
Hearing that these folks were establishing an adventure group, and its initial level was set at Gold-level, the atmosphere became lively.
Gold-level from the start?
What does that mean? It implies there is at least one Heroic Level adventurer among them.
The classic trope of lustful guys trying to mess with him didn't happen, but other situations did.
"No kidding, buddy, can you include me? I'm willing to go through hell and high water, big bro."
An outgoing adventurer was already approaching Liszt.
Once someone made a start, it became unstoppable.
"I'm a Gold-level adventurer; you can check the number of commissions I've completed on my card. I've handled two high-risk missions, and I want to join you guys."
"They call me... the King of Destruction. I've been certified as an Intermediate Mage by the Tower Alliance, not some two-bit Jianghu Mage."
And then came a string of self-aggrandizement.
"The Narrow Sea Sword King, that's me!"
"Gouba Sword King, known as the Invincible Holy Sword, inheritor of the Xiao Long's true teachings!"
"Get that petty swordsmanship that's even hard-pressed to chop a goblin out of here. I hung around Heaven Port for a while and survived. I even drank with Moving Treasure Map Rein in the same venue. I like to speak the truth; my skills are above average, but I get things done with a vengeance."
It directly turned into a live talent recruitment for Boss.
Celeste listened to these people's self-boasts, shaking her head helplessly; what they were facing was the East Sea Deaf Head Prison.
All that could be said was that Liszt truly understood role-playing.
Liszt felt like he'd done numerous side quests and was finally opening the main quest; the thrill was exhilarating.
Hall-level adventurers were sent by him to the Continent Martial Arts Competition to kill.
Now it was truly BLOWJOB LORD, the King of Desperados.
But since it's a grand adventure, what's a grand adventure without making a name for oneself? Going to Pedan isn't just about finding Fafna and going to the Tower of Winterless; it's about making a splash.
As Funeral Coffin Mo'er said, using General Fen's Human Rights Card incurs risks, and the Magic Energy Industrial Committee is not easy to deal with when they come knocking.
Having collaborated with Fen for years, Liszt knew Fen had a partner mentality and didn't regard himself as the boss. However, none of the core members really respected him anyway.
As the lead big brother, you must show the demeanor of a leader; help smooth over things, even the sly Glasses must be firmly controlled.
"Alright, brothers of the path, if there's a true hero among you, today I hereby establish this adventure group, gathering at Forgotten Port, to uphold justice."
Liszt directly laid out his grand words.
Celeste slapped her forehead, thinking, it's over, totally over. This is the adventurer's guild, not some mafia! Justice my foot!
