The Archmage Coefficient (OP Archmage/ Mage Academy/ LITRPG/ Hidden Genius)

2 - Bad News



Within minutes of Arielle going to her room, things got loud.

She attempted to tune it out by reading her new book, but she still had to clap her hands over her ears when she couldn’t take the yelling anymore. Irritation poked at the corners of her brain. She was sensitive to the noise, but it seemed no one else in the family was, and so it was constantly her cross to bear.

She concentrated on the buzzing orbs to drown them out. She also forced her eyes to open and focus on the words near the very front page of the book: Lysan's Beginner Essence Manual.

"Essences are in the world around us," she recited, her voice low to contrast the shouting. "In their raw form, they are unusable, but once processed by EPUQs (Essence Purifiers and Unit Quantifiers), they can then be utilized to create spell equations."

These are the core essences and their additions to a spell.

Calor +2 Heat, energy, motion

Luxa +1 Light, information, control

Vitae 0 Life force, neutral medium

Massa –1 Mass, weight, stability

Vacu –2 Void, entropy, unraveling

Typically in their most common forms (𝜶)

Calor adds motion, kinetic force

Luxa adds precision and structure

Vitae adds healing, organic effects

Massa adds stability, weight

Vacu adds erasing, dissolving

Here are some common single-stage simple spells you can create with these essences:

[Wind Gust] - 2(Calor𝞪+2) + 4(Massa𝞪-1)

[Light Beam] -2(Luxa𝞪+1) + 2(Massa𝞪-1)

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