The Allbright System - A Sci-Fi Progression LitRPG Story

Volume 2 - Chapter 88 - Showerthoughts



UHF PSYKER QUICK-REFERENCE CARD — FIELD EDITION

Issued by the UHF Marine Training Command, Psychic Warfare Division

Not for distribution outside Integrated personnel. Report misuse to your commanding officer.

An Inheritance is the lens through which a Psyker channels all of their Powers.

It is determined at the inception of the Soul, set at birth, and cannot be changed under any circumstances.

It colours, shapes, and fundamentally alters how any given Power behaves when used.

Each Inheritance has a direct Polarity—an opposing Inheritance that cancels and conflicts with it. When two Powers of opposing Inheritances meet at roughly equal energy levels, both are nullified entirely (Polarity Voiding).

Outside that range, the stronger simply overwhelms and consumes the weaker.

Listed below in order of Delve encounter, with Star position, colour, and approximate occurrence rate among all known Psykers:

  1. Perditio — "Destruction" — Crimson Red — 13.23% — Star: 12 o'clock — Polarity: Creatio — The Battlefield Psyker Inheritance. Amplifies scale, speed, and lethality of all offensive Powers. Favours direct, devastating application over nuance.
  2. Discordia — "Conflict" — Dark Green — 7.49% — Star: 1 o'clock — Polarity: Concordia — Governs friction, disruption, and destabilization. Powers filtered through Discordia create chaos in systems, formations, and minds alike.
  3. Mutatio — "Change" — Iridescent Green — 5.12% — Star: 2 o'clock — Polarity: Permaneo — Embodies transformation. Wildly unpredictable at full application; capable of extraordinary healing or horrifying deconstruction in equal measure. Demands mastery to control safely.
  4. Aurae — "Aura/Energy" — Radiant Gold — 16.67% (most common) — Star: 3 o'clock — Polarity: Nihilus — The most versatile Inheritance. No singular specialty; functions adequately with any Power or Path. Excels in information gathering and general-purpose application. Jack of all trades.
  5. Concordia — "Harmony" — Cerulean Blue — 8.49% — Star: 7 o'clock — Polarity: Discordia — Governs cohesion, synchronization, and stability. Powers under Concordia reinforce, unify, and strengthen existing structures—physical, mental, or systemic.
  6. Fames — "Hunger" — Deep Amber — 5.86% — Star: 4 o'clock — Polarity: Comedo — Governs unadulterated desire—to consume, experience, and absorb. One of two Inheritances (alongside Nihilus) that profoundly affects the Psyker's personality over time. Deeply primal.
  7. Comedo — "Consume" — Molten Orange — 7.66% — Star: 10 o'clock — Polarity: Fames — Governs absorption and assimilation. Where Fames hungers outward, Comedo draws inward—taking energy, matter, and phenomena into itself. Functionally parasitic at higher levels.
  8. Permaneo — "Persistence" — Steel Grey — 9.12% — Star: 8 o'clock — Polarity: Mutatio — Embodies endurance and immutability. Powers filtered through Permaneo resist change, reinforce existing states, and make the temporary permanent. The defensive counterpart to Mutatio's volatility.
  9. Nihilus — "Absence" — Abyss Black — 7.22% — Star: 9 o'clock — Polarity: Aurae — Represents entropy, negation, and the end of all things. Like Fames, profoundly affects the Psyker's personality—drawing them toward detachment, stillness, and an increasing longing for nothingness.
  10. Obscuritas — "Darkness" — Royal Purple — 9.86% — Star: 5 o'clock — Polarity: Veritas — The Inheritance of concealment and deception. Powers filtered through Obscuritas become nearly impossible to detect. Excels at stealth, illusion, and misdirection.
  11. Veritas — "Truth" — Luminous White — 5.90% — Star: 11 o'clock — Polarity: Obscuritas — The Inheritance of unfiltered reality. Powers filtered through Veritas reveal what the Void understands to be fundamentally true. Excels at piercing deception, seeing through illusion, and accessing information as it actually is.
  12. Creatio — "Creation" — Night Blue — 3.25% (rarest) — Star: 6 o'clock — Polarity: Perditio — The rarest known Inheritance. Governs the generation and construction of new forms, structures, and phenomena. Diametrically opposed to Perditio in every respect.
Paths are where a Psyker's Powers actually come from.

A Psyker may pursue one or more Paths over their career via Delving.

Each Path provides specific Powers that are then filtered through the Psyker's Inheritance, producing unique results depending on the combination. Two Psykers on the same Path with different Inheritances will produce fundamentally different effects from the same base Power.

Paths are organized into the following top-level categories and their sub-domains:

PRIMAL — Elemental manipulation in its most direct forms.

  • Earth · Fire · Ice · Water · Air · Light · Dark · Nature
ASTRO — Powers relating to stellar phenomena, spatial signals, and cosmic-scale interaction.

  • Beacon · Thread · Echo · Veil
SPATIAL — Manipulation of space, position, and physical geometry.

  • Translocation · Gravity · Geometrics
ENERGY — Direct manipulation of physical forces and energy states.

  • Sonic · Barrier · Kinetic · Radiant · Plasma · Magnetism · Friction · Pressure
DIVINATION — Temporal perception, information retrieval, and predictive modelling.

  • Short-Term Precognition · Mid-Term Precognition · Long-Term Precognition · Scrying · Augury · Lore Calling
BIOMANCY — Manipulation of biological systems and living matter.

  • Hemomancy · Fleshcraft · Neuromancy · Vitakinesis · Toxicology · Plague Weaving
MENTALISM — Powers affecting the mind, perception, and consciousness.

  • Telepathy · Illusions · Compulsion · Dreamwalking
ARCANE — Esoteric and highly specialized disciplines with no clean analogue.

  • Runic Inscription · Psysculpting · Voidweaving
AURA — Powers that project, enhance, imbue, or shield through ambient energy fields.

  • Augmentation · Warding · Projection · Imbuement · Resonance
TRANSMUTATION — Alteration of matter, state, and fundamental composition.

  • Alchemy · Phase Weaving · Corruption · Purification
SUMMONING — Creation, binding, or calling of external entities and constructs.

  • Entomancy · Constructs · Entity Binding · Companion Craft · Echo Summoning
Note: This card is a simplified field reference. Interactions between Inheritances and Paths are complex, situational, and often unpredictable. Consult your assigned Psyker Warfare Officer for operational guidance. Do not engage a Psyker of unknown Inheritance without informing your Superior Officer of their presence and without Null-Serums available.

[Excerpt from “UHF PSYKER QUICK-REFERENCE CARD — FIELD EDITION (Rev. 17)” —UHF Marine Training Command, Psychic Warfare Division, PFC 928]

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