Arc II, Chapter 21: Strander Blake
The ghosts on the far side of the river were difficult to make out. Like the armless ghost that I had seen while playing the Ten Second Game, they almost looked like they were placed in the scene so that they would be hard to see at first glance. It was like the world’s creepiest game of I Spy.
I spy a legless Civil War-era soldier crawling behind a bush. I spy a woman staring at us from behind a dead tree. I spy a man holding his own head in the shadows.
The only way I could really make them out properly was on the red wallpaper, which showed them plainly in their broken forms. I had expected them to be like J.T. Guzman, but it appeared they were a different “type” of ghost in the context of this story.
| Flood of Spirits
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| Plot Armor: 40
| __________
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| Tropes
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| Fungible Enemy
| This enemy is composed of countless largely interchangeable units whose numbers will not diminish until the scene is concluded. There always seems to be more to come.
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| Strength In Numbers
| The enemy is at its strongest in groups. Singling its members out will weaken them substantially.
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| Be Our Guest
| This entity’s purpose is to guide characters toward the next scene or keep them from leaving the setting when they wander too far.
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| Hive Mind
| This creature's mind is linked to that of similar creatures.
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| Walking Crime Scene
| This entity’s ghostly form reveals clues as to the nature of its demise.
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