Climbing the Tower with Time-Stop Ability

Chapter 75: Nightmare, 6th Floor (1)



If Floor 4’s theme had been defense, Floor 6 added offense to the mix.

Units from both sides clashed on the lanes, and whoever pushed into and destroyed the enemy base first won. Anyone who’d ever gamed had probably encountered the genre at least once.

League of Hero.

It wasn’t quite as popular as it used to be, but there was one famous title that might as well be Korea’s national pastime.

Floor 6 was easy to grasp by picturing that game’s format.

Lanes existed, monsters spawned from each base and advanced along the lanes.

Turrets were stationed at points along the lanes, and pushing into the enemy base to destroy their nexus meant victory.

The difference, of course, was that this wasn’t a 5v5 team match but solo play.

League of Hero also had two map types.

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