Chapter 4 : System and Assignments
The moment Haruto began cultivating chakra, something extraordinary appeared in his mind—the Gamer System.
As the name suggests, this system's function is to help enhance strength by clearing dungeons one by one and improving combat abilities through extensive actual battle experience.
Dying in a dungeon doesn't result in real death; instead, you'll experience the sensation of death. So, it's best to be cautious unless you're curious to know what it feels like.
The dungeons in front of him were diverse. There were simple novice dungeons, like those featuring Konohamaru, Udon, and Moegi, then progressively tougher ones like the graduation period of the Konoha Twelve, followed by the adult period of the same group. Even famous Jonin like Kakashi, Guy, and Kurenai were included. Ultimately, the toughest dungeons involved characters like Pain, Madara, and the Six Paths of Pain.
Each dungeon would drop skills associated with the characters it featured, as well as useful items and experience books.
Now, let me explain the unique experience system of this dungeon: rather than simply leveling up to gain power, each skill has its own specific level. For example, physical attributes are divided into agility, constitution, and spirit.
Focusing on agility alone:
Low-level ninja agility: Requires [x] experience points to reach.
Chunin-level agility: Requires 1,000 experience points to achieve.
Chunin-level agility experience books only drop in agile-type Chunin dungeons. The same applies from lower Ninja-level to Kage level attributes. Once you reach the maximum level of a Kage level attribute, a challenge task will appear, unlocking a mystery upon completion.
Some examples of special abilities unlocked include:
