Chapter 128: Huddling for Warmth
Space Warp plus anchor. It worked. Spells could pass through spatial corridors.
The limitations were obvious: only Impediment Jinxes and Disarming Charms so far, with power loss on the other side, and the caster left half-dead from exertion. But the path was open.
Nothing like this existed in known magic.
Apparition transported the wizard themselves. Portkeys moved objects to fixed locations. No existing spell could send an attack curse from point A to point B without it traveling in a straight line between them.
If Regulus could truly fuse these two spells into a stable method of warping curses through space, the combat advantage would be devastating.
His Disarming Charm could bypass an opponent's Protego and materialize behind them.
A Stunning Spell could strike upward through the floor, hitting from a visual blind spot.
He could even transport Fiendfyre inside an enemy's defensive perimeter and detonate it from within.
But all of that was a long way off.
