Chapter 305: War of Freedom
“Next, let’s talk about how the game determines victory.”
“My team and I spent a long time discussing this. At first, we planned to base it on kill count—whichever side reached 100 kills first would win.”
“But that setup would encourage players to start fighting right from the beginning or pick high-damage characters.”
“That would take away a lot of the strategy and depth from the game, and limit the variety of gameplay.”
“After multiple revisions and overhauls, we eventually settled on a mechanic inspired by chess: victory comes from eliminating the enemy’s ‘general.’”
“But we made some changes to that concept. Instead of a general, we designed a core mechanism—a structure placed in front of each team’s spawn point. Along the three lanes, we also set up various defensive mechanisms to assist players and help fend off enemy attacks.”
“If the enemy is too strong, players can retreat under the protection of these mechanisms.”
“With this setup, the win condition becomes destroying the enemy’s core mechanism.”
“………”
