Chapter 726 - 508: Starting Out as a Dragon_2
For example, if you enter a small world similar to a plot behavior type, then the companion cards will project incarnations that exist in reality, assisting the card player to perform tasks as independent entities.
In the small world "Starting with a Dragon," the number of companion cards is 0, indicating that no companion assistance is allowed.
As for "carry cards," their role is to strengthen the card player’s own abilities, facilitating better task completion.
Simply put, it’s about temporarily granting the card player the strength and skills of the carry cards.
Some small worlds not only limit the number of companion and carry cards but also impose restrictions on other aspects.
Currently, it seems that the degree of freedom in "Starting with a Dragon" is relatively high, with not too many restrictions imposed.
The task summary mainly provides a brief overview of the tasks in the small world, but sometimes, it contains crucial hints.
More detailed task prompts will be released separately within the small world.
The final ending condition is essentially fulfilling the tasks to leave the small world, and ultimately obtaining the chance to draw cards.
In "Starting with a Dragon," evolving to the dominant level is considered a success condition, while dying 10 times is considered a failure condition.
Regardless of success or failure, one will obtain the chance to draw cards.
But the card pool faced might be worlds apart.
