The Weight of Legacy

Chapter 34 - In Defense of a Mind



The contents of this section were crafted by a true [Forger]. So long as sufficient power is provided, all listed Skills may be attained without time or count limits.

Excited as she was to get to the Skills, Malwine still took note of the text that preceded them. The [Forger] thing again.

Just what the hell were those? All she knew still was what she just confirmed—they had abilities somehow related to Skills.

She delved back into the text.

Before anything else, take note of the rarity of the first Skill which you manifested. It will most likely be a Common, and most of this text works around that assumption, but should you have attained an Uncommon, that is a boon and a curse by itself. Though you have been educated in the matter, it would be wise to revisit the subject for certainty’s sake.

Should your first Skill have been Common, recall you should limit yourself to choosing Skills of Common, Uncommon, Normal, and Rare rarities.If your Skill is Uncommon, there are two paths you could head down. One is riskier than the other. Should you choose to attain Common Skills, you will limit yourself in the same manner as though your first Skill had been a Common.

The alternative would be for you to never choose a Common at all. This will make your range fall into Uncommon, Normal, Rare, and Epic rarities. This will also mean you may never get many Skills that would be helpful, if not outright required by, your future education.

Whether Epic Skills are worth it to you is something only you could tell. Simply remember the consequences of going out of balance. You could survive getting an Epic outside your range just as you could survive getting a Common, but the weight will negatively impact your Skill growth, not only for that category, but for all others.

Effects may take a long time to manifest, but a Skill too far deviated from your range will grow beyond the bounds of the others, especially if you give it a Trait, an Aspect, or worse yet, both. The Class category you place a Skill of high rarity into will outshine the others, slowing down the progress of the Skills there. The same applies in reverse, as it would drag the Class category down, to be pushed down by its counterparts.

Imbalance exists even within your range, but that is why it is called such. It is the range of imbalance that your Classes can bear without having their potential crushed. The difference in weight scales linearly as rarities progress, though all attempts to quantify it have failed.

You can always improve the rarity of a Skill, steep as the cost may be, but you will never be able to do the opposite. Whichever choice you make, ensure it is one you are certain you will stand by.

In some ways, it was a rehash of what Alaric had told her. Granted, at her age, she wouldn’t have known of this without being nosy… though her little uncle had neglected to mention the penalty applied to categories.

That made her take it considerably more seriously.

So what you’re saying is… I fucked up, basically. I could have worked out a better range around Epic. Maybe not with it as the lowest—definitely not—but, I could have skipped Uncommon and Normal. I could have just gone for Rare and up.

Malwine winced. She’d basically made her range the same someone starting with an Uncommon would have. Somehow, she had to push [Meditation] up. She had to figure out how to evolve it. No matter the cost.

She expected to find the Skills then and there, but instead she found yet another warning. Her [Remote Reading] usually focused on transferring the text over, so much that she would only notice details about the page itself if they were overt, but in this case, something was obvious.

Red lines were drawn on each side of the warning, pointing at it, and the last line even bore that color. Apparently, even the people of this world knew how to make ominous text stand out properly. The rıghtful source is novel~fire~net

As a young noble lady, your education has undoubtedly been focused on management and scholarship. Though you may wish to immediately attain Skills that mesh well with your Skill-less capacities, you should first consider the following.

You will always have people, be it guards or servants, capable of protecting you. That does not guarantee that they will. As such, though your impulses may tempt you not to, you should select at least one of the following for each category.

May you never need to use them.

To Malwine’s surprise, they were formatted as a table—not unlike how the words in the manuscript she had recently been browsing.

What differed, however, was how immediately upon her focusing on that section, a panel appeared before her.

Under the <Body> category:

[Toughness]

Common

Passive Skill that applies a hidden bonus to your Endurance based on its current Skill level. Levels through Endurance's growth from usage.

[Handheld Weaponry]

Uncommon

Skill that increases control and proficiency for weapons that fit within the palm of your hand. Levels through practice in the usage of said weapons. Note: This is a combat Skill.

[Damage Reflection]

Uncommon

Passive Skill that returns a percentage of all damage dealt to you to the source of the damage, capped at 100%. Levels through usage.

[Dodging]

Uncommon

Passive Skill that applies a large hidden bonus to your Speed and Dexterity whenever you are under attack. Levels through usage.

[Self-Defense]

Rare

Skill that increases your ability to deflect and counter attacks to your person. Levels through practice with defending yourself. Note: This is not a combat Skill.

[Shieldwork]

Rare

Skill to create spherical shields around yourself, or around parts of you. Note: This Skill requires a Root to use, as it accrues either [Toll] to sustain itself, or inflicts a heavier [Integrity] penalty for damage absorbed while [Toll] is unavailable.

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