Chapter 263 - Epics and The Creators
A proper debate was funnily enough, not that different to real combat.
You had your opponents and you needed to anticipate their next actions.
Fetterue would say that he should balance growth with his immediate situation at hand. The [Student] Darrel would argue that Ryan had enough potential and he needed to maximize survivability. It wouldn’t always happen, just like Zedart wouldn’t always come at you swinging down, but it was a stance they preferred or defaulted to.
And just like practicing for real combat, the best way to defeat them was to anticipate their arguments. See it from their side and prepare a counter.
He deflected an argument based on power and potential. There was no lack of power or potential in his build. He had not even started to merge his Epics yet nor had he unlocked half of his Epics true abilities.
The current situation at hand was covered by the fact that he was going to go to Pinkie and use [Class Change] on her. None of the skills would change his capabilities when there’d be ascendants to his side.
Survivability?
That was a little more difficult to parry. Ryan still had weaknesses that he couldn’t just ignore. Passing out against the Noxweed plant had shown him that. Though he chose a different argument in mind.
“Poison resistance is much easier to obtain through enchanted jewelry. It’s shown to have minimal achievement loss too. At the very least, Sector Six doesn’t have too many of those problems.”
The final question was maneuverability.
He would need an aerial skill sooner or later… he just wasn’t sure how to get an Epic maneuverability skill offered to him.
It was the old anti-magic acquisition conundrum.
The best way to get offered a higher rarity skill was to have a precursor of it… which was unfortunate if you wanted to maximize your skill selection. Adventurers often did compromise by picking Uncommon skills and then Rare skills and then finally hope for an Epic after using the Rare version in The Realm.
Ryan did have [Aerial Maneuverability] offered to him and it was a tempting pick.
Especially considering he did not have a class that was tailored to rising his chances of an Epic aerial skill. [Veilpiercer Assassin] or [The Rogue Adventurer] had little to do with fighting in the open skies.
It wasn’t like he hadn’t tried either.
Always jumping off of tall buildings and leaping high into the air to deliver a critical strike, it wasn’t because it had been cool and he was showing off.
Okay, it wasn’t just because it felt cool as hell to jump headfirst off a building.
Perhaps if it was before the sixth Trial he would have taken the skill. Unfortunately he was not that person anymore.
| You have selected [Fearless Cutdown] (Epic) [Fearless Cutdown] Level 0 -> 1! Trial Skill Slots 6/7
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