Bizarre Realm

Chapter 478 - 63: Lower Old One! Weak Divine Power



The first wave of the Tsunami Spell had just passed, and the ensuing Earthquake Spell caused the surrounding land to crack open, revealing deep fissures that swallowed people whole, making them vanish without a trace.

—Cloud Walking.

—Cloud Riding.

The impact of the Tsunami Spell resulted in significant losses for the Skeleton Golems on the Path of Death, while clouds rose in the direction of the Nature Faction. The Druid’s 7th-ring spell, Cloud Walking, and the Witch’s 8th-ring spell, Cloud Riding, both enabled group flight.

Shawn noticed some Eastern faces with black hair and brown eyes in the direction of the Nature Faction, likely witches from Zhen Dan, who had unique Five Elements Techniques, categorizing their casting abilities by elements to enhance specific Elemental Spells.

Finally, a big shot has taken action.

In the camp of the Path of Death, a gigantic skeletal phantom appeared, with pitch-black Nether Ghost Claws blocking out the sky. As the domain of death opened, countless phantoms flew from his projection, and the mutated creatures on the battlefield stood up one after another, directly being transformed into undead.

For Necromancers, the battlefield never runs out of resources.

—Shadow King [Demigod Lich] [Shadow Lich Form] (Challenge Level 32+)!?

Very few Shadow Liches ascend to demigod status, and this one was undoubtedly an exception. The Shadow King was an opportunistic Death Demigod, ambitious but lacking sufficient power, often finding favor with both sides. Among the many death demigods, he wasn’t particularly renowned, but he ruled over an extensive territory in the Shadow Plane.

With the appearance of the Shadow King against the Swamp Spirit, other forces of the coalition began to rapidly advance, with the Path of Nature directly flying over the battlefield, closing in on the depths of the Land of Hatred.

This campaign’s strategy was akin to World War II’s lightning warfare.

After heavily damaging the Ancient Race’s vanguard, the coalition of the three major factions would advance swiftly, intercepting enemies converging from all directions, carving a direct path to the ancient nest. Once the war erupted, the enemy would be given no time to react; the goal was to charge through the Death Swamp to strike the Yellow Dragon directly.

Shawn’s figure naturally did not linger.

—Mud into Stone!

Hundreds of Undead Wizards and Druids cast spells simultaneously, turning the animate swamp into rocky highways, allowing the Demon Legion from Abyss City to continue its advance. The division of Flesh Golems, Skeleton Guards, and Mummy Guards intercepting the enemies of the Bloody Swamp.

The entire force maintained high mobility as they advanced, amidst continual waves of Mutants from the Poison Gas Swamp. As the coalition pushed deeper into the swamp, more and more of the Ancient Race began to gather, millions of enemies pouring into the battlefield.

"The territory of the Ancient is akin to a Divine Kingdom."

"Without orbital strike support, advancing from the land would require crossing a thousand-kilometer depth. It’s surprising they are using blitzkrieg tactics."

From thousands of meters in the air, Shawn surveyed the earth, seeing scenes comparable to World War II’s blitzkrieg maps.

The vanguard pressed on without a pause, casting bridges over encountered rivers, filling in the marshes with spells, laying out a road over a hundred kilometers long into the depths of the swamp. Subsequent forces peeled off, with the Path of Death’s Flesh Golem diverting a legion to intercept the southeast-bound Multi-headed Snake Lizard sub-species. Meanwhile, the Path of Nature’s Tree-man Guard took root on the riverbanks tens of kilometers wide, setting defense lines to intercept the enemies. Subsequently, the Demon Legion opened the Gate of the Abyss, constructing fortresses on the Death Swamp’s edge to block out Deformed Armor Monsters.

All this was to allow the elite forces to enter the Land of Ancient Slumber.

The entire war took less than six hours; the coalition’s lines advanced seven to eight hundred kilometers, intercepting all encountered enemies, with forces diverting to the flanks of the marching route. None of the Mutants occupying the Poison Gas Swamp could halt their advance.

However, as they delved deeper behind enemy lines, the allies around Shawn became fewer, and when he was faced with a massive entity reminiscent of a volcanic eruption, only those with Legendary Power were left by his side.

Space Law had already been locked.

Here, even Shawn, possessing a fragment of Spatial Domain, could not teleport. The animate swamp seemed to be the domain of a Divine Spirit, like a maze lock, suppressing teleportation spells with a field barrier.

—Lord of the Swamp - Mendor [Ancient Dominator] (Challenge Level ??)!

The mysterious knowledge within Shawn’s mind seemed suppressed by some powerful Authority of Law, momentarily rendering part of the mysterious knowledge inactive.

"Domain Suppression—Water!"

"All spells related to the Water Attribute, levels 1-9, are sealed! You cannot cast spells below Legendary level related to the Water Attribute!..."

"Domain Suppression—Earth!"

"All spells related to the Earth Attribute, levels 1-9, are sealed! You cannot cast spells below Legendary level related to the Earth Attribute!..."

"Domain Suppression—Poison!"

"All spells related to the Poison Attribute, levels 1-9, are sealed! You cannot cast spells below Legendary level related to the Poison Attribute!..."

"[Lord of the Underworld]’s authority broke through the law restriction!"

"Your Earth Attribute Spell can be normally cast."

In an instant.

The mysterious knowledge within Shawn’s mind began to surge, converging into runic engravings, automatically forming on the Authority of Law of the Lord of the Underworld. It was the Earth Domain that once belonged to the Mother of Stone, and under the interference of this Domain Law, Shawn broke through the sealing effect of ’Domain Suppression—Earth’.

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