The Necromancer's Fourth Catastrophe

Chapter 474 403: Vertical and Horizontal Alliances



Fang Ka very much wants to engage in conversation with the elder on the Ten Mother Islands and ask him how to break the shackles of the Legendary Tier to reach an even higher level.

After all, judging by the current situation, the level of Legendary Tier Perfection seems to be the limit.

Indeed, before players reach the Legendary Tier Perfection, if a Knight dies, the players can continuously absorb the Knight's Origin Battle Energy to quickly advance.

But after players reach the level of Legendary Tier Perfection, they can no longer absorb the Origin Battle Energy of deceased Knights.

To these players, it is evident that they have reached the maximum level, so being unable to gain more experience is a very logical matter.

Fang Ka is utterly discomposed.

Does moving beyond the Legendary Tier require meeting some conditions?

He somewhat fails to understand, as it seems there are some very crucial secrets involved.

But as of now, it's evidently impossible for him to acquire this knowledge.

Shaking his head gently, Fang Ka dispelled all the thoughts in his mind.

At present, the idea of heading to the Ten Mother Islands to converse with that elder is completely unrealistic.

The reason is very simple. The players he dispatched proactively created trouble and intended destruction there, thus initially offending those in the Undead Forces thoroughly.

Also, the Ten Mother Islands seem to have some ties with the super top-level forces from the East and West Continents.

In this case, they are even less likely to reveal the relevant key information to him.

So, plans in this regard can temporarily be set aside; it is more important now to contemplate how to continue expanding forces and strengthening oneself.

Regarding self-enhancement, it is currently very clear; it must be said, the players genuinely let talent shine.

Currently, after players have engaged with Alchemy, they have created a myriad of bizarre things, which Fang Ka does not reject, as the related materials for creating these things are purchased from him, as are the materials for their manufacture.

No matter what the players concoct, it naturally results in a win-win situation for him.

Among them, the pharmacy branch of Alchemy has produced the most diverse creations by the players.

The creation of numerous Magic Potions, which do not exist in this world, greatly assists Fang Ka.

With time progressing, Fang Ka believes players will definitely develop Alchemy more extensively.

After all, Alchemy actually shares some commonalities with real-world technology; just many basic principles and rules are completely different.

However, as long as one can thoroughly analyze Alchemy in this world, players utilizing the perspective and knowledge nurtured in reality will surely develop Alchemy beyond this world's comprehension.

After all, this world doesn't particularly emphasize Alchemy.

In comparison to Alchemy, this world prioritizes strength, placing the power of Battle Energy and Magic at the forefront.

Thus, relying on players' foundation, enhancing one's own strength is actually not very difficult.

As for expanding one's forces here, it is currently somewhat challenging.

Because both the inner and outer rings of the Chaotic Sea Domain have already been occupied by the players under Fang Ka.

Now, if expansion is desired, it must begin from two points.

One is to take over the Ten Mother Islands; however, currently, this seems impractical.

While certainly, many ants can bite an elephant to death, the number of Legendary Tier players under Fang Ka is not particularly large.

Therefore, gathering all Legendary Tier players to wage a full-scale war against the hidden presence on the Ten Mother Islands would be highly unwise, with limited chances of success.

For this reason, he urgently needs war.

Because, as long as there is war, players can rapidly grow, quickly nurturing a large cadre of top-level Legendary Tier players.

Once the number of Legendary Tier players reaches a certain level, he will have some confidence to contend with the Ten Mother Islands.

Since the Ten Mother Islands route is blocked, attention must turn to the forces at the outer boundary of the Chaotic Sea Domain.

Speaking of the Four Major Oceanic Races, Fang Ka is quite cautious regarding these four forces.

Firstly, the Sea Elf Race, Merfolk Race, and Fishman Race, these three Oceanic Race Powers, are closely tied, firmly bound together.

If Fang Ka strikes one of them, the other two will certainly not remain indifferent and will unite to counterattack Fang Ka.

As for the other Gana Race power, it is even more terrifying; they are able to dominate the other three Oceanic Race Powers while contesting with coastal forces from the East and West Continents, showcasing an unimaginably strong power.

Thus, the current situation leaves Fang Ka in a tough spot, but regardless of how difficult the action may be, action must be taken.

A method needs to be devised to break this current stalemate.

If you find any errors ( Ads popup, ads redirect, broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.

Tip: You can use left, right, A and D keyboard keys to browse between chapters.