Basic Thaumaturgy for the Emotionally Incompetent

The Eidralith’s Note #1



[SYSTEM NOTE: Attribute Scaling]

Stat progression is non-linear and follows a bell-curve distribution. Each attribute has a cap, representing the natural or augmented limits of the species.

  • Early gains yield rapid improvements as you rise from baseline.

  • Mid-range growth slows, with each point representing smaller observable change.

  • High-tier growth compresses refinement: a single point may signify years of training or rare breakthroughs.

After reaching notable proficiency, quest rewards will grant fewer points in that attribute, and random triggers for improvement will occur less often. This reflects the increased mastery contained in each incremental gain.

Author’s note: Some novel interactions with Fabrisse have been included to illustrate this system more clearly.

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