Magical Engineering

Chapter 245: The Family Glorp



“You’re doing too much again, Glorp! Dave’s going to be mad!” Orglina yelled as Glorp shut the door to the room he had asked his family to meet them in.

He ignored her complaints, much like he ignored the fact that he said this was a family-only meeting and that she had brought along Red anyway. In truth, he was somewhat happy she had. It added another person to his plans, and he was grateful to bear for everything she had done during the attack. It was likely that he and his sister would have both been killed without her help.

He took one last quick glance over his class before closing out the menu. He had been studying in detail before his family arrived. He had plans that directly involved class choices that he wanted to discuss with them, and using his own as a reference point seemed like the right idea.

Courier
The Courier is a basic class for someone who wishes to move items from one location to another. It is one of the most rudimentary classes, but despite that fact, it possesses many opportunities for growth for those willing to push at the edges. Finding those use edge cases allows a user to quickly push against the lowered expectations others may have of the class.
Path of Delivery {10/10 Timely Deliveries}
Path of Delivery focuses on the host’s ability to get from one place to another without losing the material or message they need to carry. While many begin this path walking, most quickly begin to run. A few of the most dedicated may find even swifter courses.
-Move Your Ass {1.5E4/1.5E4 Experience} <Skill>
You’ve got places to be. The Move Your Ass skill helps you navigate crowds as you travel, quickly finding a path as you head for your destination. Further ranks increase your ability to pass through the thickest of crowds undeterred.
-Move Your Ass\Run {50/50 Levels} <Skill Enhancement>
Move Your Ass bonuses now synergize with any skill that contains the word run. The ranks from those skills apply to Move Your Ass as long as the skill itself would be active when otherwise using Move Your Ass.
-Move Your Ass\Swim {50/50 Levels} <Skill Enhancement>
Move Your Ass bonuses now synergize with any skill that contains the word swim. The ranks from those skills apply to Move Your Ass as long as the skill itself would be active when otherwise using Move Your Ass.
-Move Your Ass\Drive {50/50 Levels} <Skill Enhancement>
Move Your Ass bonuses now synergize with any skill that contains the word drive. The ranks from those skills apply to Move Your Ass as long as the skill itself would be active when otherwise using Move Your Ass.
-Move Your Ass\Fly {0/250 Levels} <Skill Enhancement>
Move Your Ass bonuses now synergize with any skill that contains the word fly. The ranks from those skills apply to Move Your Ass as long as the skill itself would be active when otherwise using Move Your Ass.
-Tracking {100/100 Levels}
Couriers need to get where they need to get. To that end, Tracking allows the user to keep their destination in mind at all times, creating a mark in their vision of where they need to go. This effect directly opposes other effects at obscuring a destination, and the mana cost will fluctuate based on attempts to overcome concealed targets. Should the user’s core mana prove insufficient for the current task, the mark will vanish.
-Tracking\Persistent Marker {0/150 Levels}
Utilizing Persistent Marker allows the Courier to maintain the last location their destination was at within view, regardless of mana costs. While this will not account for the potential of the destination to change locations, it will always point true to the initial location tracking targeted until the destination has been reached.
-Persistent Marker\Log Book {0/300 Levels}
Log Book allows the Courier to keep a list of locations visited. This allows for easier travel in the future and can decrease mana costs associated with tracking abilities. As with all tracking, this will only mark the original location of the destination and cannot be changed even if that destination has been moved.
-Transporting {2.0E5/2.0E5 Experience} <Skill>
A Courier’s life often requires the delivery of goods and not just messages. The Transporting skill helps with that, allowing for items to be safely stowed and locked away on their person. This allows the Courier to remain unaffected by an item they carry as long as it remains safely within the transporting field. Further ranks increase the number of items that may be carried.
-Transporting\Shelf Life {100/100 Levels} <Skill Enhancement>
Anything being transported within the Courier’s Transporting ability is sealed under a time statis field. As long as the transportation field holds, it will be as though no time has passed from the moment the item is placed within the field.
-Transporting\Bump in the Road {100/100 Levels} <Skill Enhancement>
Physical obstacles no longer affect anything within the transportation field. Only the willful movement of the courier may move anything within their transportation fields as long as they are able to maintain them.
Path of Utility {5/5 Edge Cases Discovered}
There are unlimited ways to use anything. Almost none of these use cases will be the way the object was original intended to be used. The Courier on the Path of Utility becomes an expert in finding the best edge case for the situation. Understanding that the round peg often fits in the square hole is the first step on this path.
-Hammerspace {1.0E3/1.0E3 Levels}
Unused space exists everywhere. Between all frames of existence, from the smallest particle to the largest star, there is a constant emptiness. Hammerspace allows the Courier to become aware of these spaces and how they may be linked together.
-Hammerspace\Storage Space {50/50 Levels}
Not everyone wants their dedicated storage tied to the System. Most have no choice. The Courier who has discovered Hammerspace has gained a risky alternative. Within these empty spaces, they can begin to store things of their choosing. This does not cover retrieval.
-Hammerspace\Recall {100/100 Levels} <Skill>
The Recall skill allows the Courier to retrieve things stored within Hammerspace. The mana used to do so will directly influence the rate of success. The user must know the exact item they wish to Recall. Further ranks in the skill decrease the mana costs.
-Hammerspace\Ambient Collection {150/150 Levels} <Skill>
Ambient Collection allows a Courier on the Path of Utility to collect left behind objects for later potential use. Anytime the Courier passes by a refuse heap, discarded object, or anything of the like, there is a chance that some of the items within will be moved to Hammerspace. Further skill ranks increase this chance.
-\Ambient Collection\Making Do {0/200 Levels} <Skill>
No one can predict everything they will need, or even know they will need it when the moment strikes. Making Do allows the Courier to draw forth an item from Hammerspace that was placed there without them needing to know what the item was. It will not tell them how or why it will be useful to the given situation, but the item will never truly be useless. Further ranks in the skill increase the usefulness of the item found.
-Borrowed Talent {50/50 Levels}
Whenever the user is around a member of a different class, they may replicate their class abilities. Doing so will still require the same prerequisites. This means that a novice cannot just replicate a master level ability.
-Borrowed Talent\Acquired Talent {100/100 Levels} <Skill>
Borrowed Talents may be held as an Acquired Talent as long as at least one hundred hours have been spent in their use. Unlike most skills, skill ranks in this skill each apply to an Acquired Talent, and the only way to move a Borrowed Talent to an acquired one is to utilize a free skill rank.
-\Acquired Talent\Woodworking {5/5 Woodworking Skills} <Skill Enhancement>
The Woodworking class feature allows all woodworking-related skills to synergize together, to further speed up the construction of anything built with lumber.
Acquired from Handyman Class (Trolke Grilson)
-\Acquired Talent\Mastered Talent {10 Levels}
This ability may be unlocked more than once. Every time it is used, it applies to a new Acquired Talent. All Master Talents become a core part of the user’s class when they fortify their core, removing the need to use a skill rank to hold the talent.
Current Mastered Talents Love this story? Find the genuine version on the author's preferred platform and support their work!

Woodworking

-\Mastered Talent\Path Evolution {0/1000 Levels}
Path Evolution allows a Courier to take their Mastered Talents and combine them together to fully unlock a new class path within the Courier orb. It requires ten Mastered Talents, and every time it is triggered, it may cause the class orb to undergo an evolution.
Times Unlocked: 0

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