Golden Experience

Chapter 202: “Legendary Gambler”



“Angels are unreasonable! Super creepy! It’s like a horror movie! To put it mildly, they’re like neat and tidy murder dolls!”

‘We’re facing an attack from above, so let’s all work together!’

This was the announcement from the administration with the theme of cooperation, and I was looking forward to what seemed like a rare cooperative play event. Players were supposed to collaborate to fight against a horde of murder dolls, resembling the plot of a horror movie’s third installment where the director goes crazy and turns it into a panic movie. Then, in the fourth installment, they switch to a war action movie, followed by the fifth installment where they start battling against aliens.

“So, this is the third installment now, right? It’s the third event. We did war last time, so next is angels vs. monsters! We’re going to throw monsters at monsters!”

However, one could argue that this has already been covered this time. Angels attack all characters indiscriminately, so if you enter an area with a lot of monsters, angels and monsters are already fighting each other.

This holds true in Erntal as well. I gave up on directly fighting the angels upon seeing them, and I decided to leave all interception to my subordinates, so initially, Azalea, Magenta, Carmine, and Burgundy went out to intercept, but they soon realized that Burgundy alone was sufficient. Azalea and the others were found drinking tea with me.

Even one Burgundy turned out to be excessive firepower. Burgundy itself does not attack at all; angels that approach receive damage from the [Death Aroma] on their own and fall.

Anyway, monsters vs. monsters can be seen as much as you want in Erntal. There are probably similar situations in various parts of the continent, especially in the dominions of Rare and Lyra. They are probably killing angels without holding back.

Moreover, players who come during the intervals of angel attacks still seem to have not found a way to break through Burgundy’s defense and area damage over time. Taking advantage of the reduced penalty, they seem to be repeatedly launching futile assaults.

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