Golden Experience

Chapter 162: “False Identity”



In accordance with Rare’s instructions, the Adamant Scouts deployed on the battlefield silently approached from behind to avoid detection, swiftly beheading the wizards. It was all about critical hits. Humanoid races are disadvantaged due to their easily identifiable weaknesses, but they compensate by easily enhancing themselves with equipment such as weapons and armor.

Despite infiltrating the enemy territory as a group, there was little vigilance towards the rear. To prevent this, they attacked only from the front or, if at all, from the sides, starting from the Royal Capital’s main gate.

Regardless, the Adamant Scouts harvested players’ heads like picking cabbages.

To avoid increasing the difficulty, the number deployed was kept to a minimum, matching the opposing wizards in number. This allowed them to execute a surprise attack on all of them in the first strike. In other words, the wizards were wiped out in the first attack.

When the vanguard and enemy scouts sensed them, the Adamant Scouts had already disappeared into the alleys. Whether their scouting abilities were superior to the players or not remained unclear, but at least evading opponents who only guarded the front was easy.

The front-line players who lost their wizards were now vulnerable.

The vanguard’s weapons were ineffective against Carknights, and some were even backup weapons.

If the Carknights had the leeway, they were instructed to prioritize destroying the equipment of surviving vanguard members.

It didn’t have much deeper meaning.

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