Golden Experience

Chapter 151: “I wonder whose influence it is”



“Class 32, all members, activate ‘D2 Ro’!”

“[D2 Ro]!”

The preemptive attack comes from the opponent’s side.

Upon the leader’s command, about four members of the rear mage-type group release what seems to be water-based area-of-effect magic.

While it may not appear that there are 32 classes, it’s likely that each digit in the number has a specific role assigned – for example, tens could indicate a general role, and ones could represent the class number. If such a rule exists, then Class 32 might mean the “second class of the third type of troops”, or something similar.

The activation key for magic is quite intriguing. The fact that they all activate in unison following the leader’s command suggests a unified word decided within the clan.

Players observed so far tend to set individual words for solo play, while party-oriented players often use default words. This is likely because in party battles, it’s necessary to declare intentions to allies. However, by unifying within the clan, they achieve shortened activation keys, secrecy, unity of will, and coordination.

Unlike [Magic Link] of the [Demonic Eyes], which lets one skip activation keywords for casting, skills activated by vocal commands don’t require individual brainwave checks. The player casting the spell doesn’t need to remember which magic their spoken keyword corresponds to. They simply repeat the word obediently following the leader’s instructions. Even without knowing the specific magic, uttering the word with the safety released triggers the pre-set magic.

Changing the keyword doesn’t matter; as long as the leader remembers everything, they can control the magic users like limbs.

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