Chapter 48: Field-type Dungeon
At the top of Titan’s Crown mountain range, everything was covered by frost, and there, nestled at the summit, one was greeted by the sight of a vast wall of mist.
It rose like a barrier stretching over a hundred meters in height, vanishing into the white clouds, and from a distance, one might have easily mistaken it for a raging snowstorm.
However, it was not a storm, as it didn’t swirl or shift. The wall of fog was unnaturally calm, too calm, and it stood perfectly still, like a veil placed around something hidden from the world.
It stretched across the entire gap, reaching from one mountain peak to the next, disappearing into both the horizon and the sky above.
Beside that mist wall, scattered along the slopes and outer edge of the dungeon’s entrance, were a dozen camps. Canvas tents and insulated domes with campfires burning bright, surrounded by adventurers in cold-resistant armor.
There were players and NPC adventurers alike, using the camps to rest, prepare, and process the bounties they could gather from the vast dungeon.
The Frostveil Expanse wasn’t like other dungeons. It stretched across nearly ten kilometers of terrain, forming a complete micro-ecosystem of snow, ice, and frost-choked wilderness.
Unlike most traditional dungeons, where each challenger was pulled into a parallel instance tailored to their chosen difficulty, field-type dungeons followed a very different set of rules.
The difficulty was already set in the field dungeon, and at any given time, ten to a thousand or more adventurers and players could enter, all struggling to carve their own path through the chaos.
Unlike structured dungeons, where the same path is repeated with minor variance, field-type dungeons were volatile. A spawn point could be present at one place in one session and vanish in the next.
Still, for all its unpredictability, the Frostveil was a dungeon, and it had rules of one, offering Mini-Bosses and Main Bosses, and like all dungeons, clearing it meant killing the final boss and claiming the clearance reward.
