Surviving As The Villainess's Attendant
Chapter 2: Echoes of the Crimson Throne
...One Week Later.
I was hooked.
Like, seriously hooked.
I had gone from mocking the game to booting it up the moment I got home, still in my work clothes, half-dead from lifting steel beams all day.
And the worst part?
It wasn’t even that popular. In fact, it was teetering on the edge of being a complete flop.
A hidden gem, I guess.
It made me think about game design—something I hadn’t thought about since dropping out of college.
What really makes a good game?
In RPGs, it’s all about growth. Leveling up, getting stronger, unlocking new content—an endless sense of progress.
But in romance sims? Especially ones made for women?
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