Another world Game Developers in Japan`s 1991

Chapter 40 - 38: Hamazou Siblings’ Discussion



After the Hamazou siblings left, Zaboru sat in his office, deep in thought. He leaned back in his chair, staring at the ceiling, then exhaled loudly.

"Alright, time to figure out what's next."

The reason he could create games so quickly wasn't just because of his Deep Dive memory ability, but also his habits. Whenever he had free time, he wasn't just idly playing games—he was preparing. He constantly worked on assets that could be used later. Every sprite, every animation, every sound effect he created in advance would be something he wouldn't have to redo later. This allowed him to focus on integration and design instead of building everything from scratch.

Excitebike was a relatively simple game to develop. Its mechanics were straightforward, relying on physics-based momentum and track design. Megaman, on the other hand, was far more complicated. It required multiple enemy behaviors, unique level designs, and a weapon system that allowed for upgrades. Yet, it was still within Zaboru's expertise.

Back in his previous life, one of his biggest hobbies was recreating retro games from scratch. He even went as far as using old computer specs just to experience what it felt like to be a game developer in the past. Thanks to those experiences, the process of making these games felt like second nature to him.

Still, even with all that preparation, he couldn't just produce rushed, mediocre games. Especially not for Akechi.

"600,000 yen for two games... that's a lot of money, but it's also a test," Zaboru muttered.

Akechi wasn't just throwing money around—he was investing in Zaboru's talent. If Zaboru failed him, it wouldn't just hurt his pride; it would damage the trust he had built.

"I can't just make some cheap games and get away with it. I need to make sure they're fun, polished, and something Akechi won't regret buying."

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