Chapter 3 - 2: Buying Stuff
Before heading to the electronics store, Zaboru took a moment to use his Deep Dive Memory ability. Closing his eyes, he focused on the intricate details of retro gaming consoles from his previous life. He vividly recalled the components of the NES and Master System. While the NES had a more iconic design, the Master System was more durable and slightly superior in performance.
'Hmm, if I combine the best of both worlds, I can create something even better. I'll design it to look like the NES, with those classic rectangular cartridges, but it'll have the durability and performance of the Master System. My 8-bit console will be a game-changer!'
Fueled by determination, Zaboru made his way to the largest electronics store near his home. His family lived in a remote district of Tokyo, Roppongi, where electronic shops were bustling even in 1991.
When he arrived, Zaboru quickly grabbed a cart and began loading it with the components he needed:
Microprocessor (CPU): He chose an 8-bit processor similar to the MOS 6502, which powered the NES, he plan to upgrade it's performance later
He also buy the components to make PPU (Picture Processing Unit): To handle video output
RAM: He added enough memory for quick data access, ensuring smoother gameplay.
ROM chips: Essential for storing games, these would serve as the heart of the cartridges.
Power supply components: Transformers, voltage regulators, and capacitors to ensure the console ran efficiently and safely.
