Chapter 417: Abilities
After the other things we had found while searching through the stores for supplies, I had high expectations for the final section of shops in the mall. I still realized that we would get a lot less out of this than we had found in the Spatial Fair - but I still hoped that we could find at least one or two good abilities for each of us.
Due to the fact that this mall used ‘ability cubes’ instead of a surgery table, the selection was far more limited. There were only 130 different abilities for sale in the entire mall, since every single ability cube took up about one square meter of space. Despite the far more limited selection, we still found a few useful abilities.
The first one to stumble upon something useful was Sallia. The ability she found didn’t suit the rest of us, sadly - but it was perfect for her.
| Timewinder’s Slice: Temporarily alter the laws of time while holding any bladed weapon. For no essence cost, force your blade (and all relevant muscles/body parts) to cut through time itself. (can only be used to empower one attack at a time.) Your cut will be instantaneous, making it nearly impossible to react to, and being cut by this blade will also separate the enemy from the regular stream of time. For one minute after being cut by this ability, they will move up 50% slower through time than they naturally would. (Note - the deeper the cut you inflict, the greater the impact. 50% is the maximum you can expect, and it is from a wound that is essentially lethal. Realistically, 30-40% is what you should expect to get from a decent but not life-threatening wound.) This ability may only be used while swinging a bladed weapon, and only once per year. While this ability is very difficult to counter, please note that some enemies may be unusually resilient against this type of effect. This may reduce the duration or impact of the ability. Glut Penalty - 8
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It cost her 10,000 Achievement and 8 glut penalty, which was a bit on the expensive side, Achievement wise. However, all of us thought it was a great investment for both the next world and the fight for more lives. With how much glut penalty we could handle right now, 8 was barely a drop in the bucket in comparison to how useful an ability like this was.
Later on, Ansie found an Ability that both she and I liked.
| Empowered Spell You may empower a single spell while you are in the middle of casting it. (See instruction manual for precise details on what a ‘spell’ is). Empowering the spell does two things - it increases the speed at which you form the spell, and drastically enhances the power of the spell (approximately equivalent to increasing the skill’s grade by two grades). Note: This Ability CAN empower things beyond heroic grade, but the efficiency is drastically reduced. A Master-grade spell will only be empowered to a reasonably strong heroic ability, and a heroic-grade spell will not quite reach Epic grade. They will instead hit a midpoint between a proper heroic spell and an epic spell. This ability does not cost any essence, but may only be used once per year. Glut penalty - 5
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Buying this Ability dropped me from 144,328.45 to 140,328.45 Achievement. It also cost me 5 more glut, meaning I was now using 112/320 Glut. I still had plenty of room, so I wasn’t too worried about it.
In the second to last ability store, Felix found an ability that suited his needs as well, although it wasn’t very useful for direct combat. However, after seeing the {Brand of Miria}, I had much greater hope for what he could accomplish with item creation.
| Artificial Material Construction By using alteration Essence, you may slowly change the properties of even the most ordinary material to make it more magical, more reactive with different kinds of essence, and more capable of carrying different types of properties. (You can spend achievement to boost the speed at which this transformation occurs, but it is not necessary. There are some limitations on what grade of materials you can create using this ability. See instruction manual for further details.) Glut Penalty - 10
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This ability directly solved that problem - and it wouldn’t even cost Achievement to do so, even though Achievement could speed up the whole process. In practice, this ability meant that Felix would always have a way to translate time and essence into a power up for our group. Of course, the fact the ability had limitations on it was inconvenient - but after Felix thumbed through the manual, he confirmed that it wouldn’t hinder his item creation abilities, at least for now. It would be tough for him to create something like the {Brand of Miria} using materials from this Ability, since that was right on the edge of what was possible with the ability - but it could be done, it would just take a lot of time and essence.
Considering how powerful the {Brand of Miria} was, that information filled me with hope. Our current plan was to roll into the fight for more lives with an inventory full of powerful, long-cooldown items… but if we could return to the Market with only items as strong as the {Brand of Miria}, that would be just as good, in my mind. That might single-handedly save us during the next fight, if Felix had enough time to make full use of this Ability.
Finally, I also found one more ability that I ended up purchasing. This one was a bit more unusual than the ones the others found, but it fit my needs well.
| Dangerous Currents: So long as you are in contact with water, you gain the ability to breathe underwater. Your body will grow more resilient, especially with regards to healing and regeneration. Also improves your fortitude by 1 grade. You will be able to transform your body into a drop of water for a short period of time (dependent on your mental stats, but typically about ten seconds for the average new transmigrator with perfect 100’s in every stat). While transformed into a drop of water, you will rapidly recover all types of essence and body damage. Transforming to and maintaining the form of a drop of water requires a great deal of mental energy. If you attempt to do so but cannot muster up the required mental energy, you will be forced to return to your human form, inflicting moderate damage upon your body and a significant amount of pain. Glut penalty - 10
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We didn’t find any other abilities that fit our needs, so after that, we decided we had raided everything we could from the mall. More importantly, we had probably gathered everything useful in the outer districts of the Market. If we wanted to keep growing stronger, we would have to go into the inner districts of the Market. It was time to see how much we had grown from last time.
