Infinite Farmer: A Plants vs Dungeon

Chapter 20: Command Plant



Command Plant LV. 1 (Active)

Not every plant can take commands. A tree can’t be commanded to dance because most trees lack the ability to do so in the first place, and most plants can’t be commanded to do anything at all because they’re spending every part of their power at all times anyway.

As you have seen, that rule holds much less true in The Infinite. Here, plants can often move under their own power. They can reach, grasp, and do many other things that you have yet to see.

At the same time, they can also not do these things. To say they choose not to do them is to misunderstand the beautiful simplicity of the botanical mind, but many of them possess triggers that assess their surroundings, look for particular circumstances, and pursue certain paths of action when conditions are right. You can short-circuit the logic they use to either start these actions beyond the situations that would normally trigger them, or to prevent them from triggering entirely.

Not every plant will listen to every command. Plants that have nothing to do with you will be difficult or impossible to influence, while plants with a long history of experiencing your care will be much more pliant to your will.

Tulland’s head was beginning to ache in a worrisome way. It had started to hurt a bit after The Infinite had forced his existing skills into other shapes, and had only become a little less pained after he had applied an extra point to his mind starts. Then it had amped up the hurt again as the new skill appeared. A duller pain was also spreading throughout his entire body.

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