Live Dungeon!

Chapter 260: The Healers’ Misalignment



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Back at the Clan House, Tsutomu found himself engaged in an after-dinner discussion with Amy, their conversation centered around refining her combat strategy. His elbows resting on the table, Tsutomu closely examined Amy’s Status Card.

“Hmm… Tsutomu,” Amy said, holding up a stack of documents summarizing various Dualblader techniques, “are you secretly a Dualblader or something?”

“No, I’m not,” he replied, shaking his head slightly.

Despite his primary Live Dungeon account being a White Mage, Tsutomu had long since mastered every job the game had to offer, having reached the level cap in all of them. This comprehensive knowledge made him more than capable of advising on Dualblader equipment and skill usage.

In the Light and Darkness layers, a powerful set of dual blades known as Cosmo Alpha, often regarded as essential for Dualbladers, was a potential treasure chest loot. Tsutomu’s unmatched knowledge of such rare equipment, combined with his deep understanding of the Job’s mechanics, made his advice invaluable

“But you know, I’m surprised you’re recommending I stick with <<Dual Wave Slash>> instead of trying out newer skills. Do you really think just these ten will be enough?”

“High-level skills often aren’t as practical in actual combat as they might seem. Sure, there are specific situations where they can be useful, but those are few and far between. For instance, I learned <<Overheal>> at level 70, but I hardly ever use it. You should focus on mastering your initial skills first, Amy.”

In Live Dungeon, the most practical and frequently used skills were typically all acquired by the time players reached level 40. As such, they were accessible even to beginners and formed the backbone of most combat strategies. Skills obtained later in the game, though powerful in their own right, often proved to be more situational. If not used wisely, they could become more of a burden than help, too.

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