Sporemageddon

Psilocybin Sixteen



The Wendell-Smith Dungeon had eight floors. One more than the Ditz Dungeon had.

Unfortunately, or perhaps not unfortunately, the bottom three floors were only rarely visited, and so obtaining a map for those was nigh-on impossible. Once I reached that level of depth, I’d be more or less on my own.

But that was fine, I was ready for a deeper dive.

The moment the foreman told me that I could go down to the third floor was the moment the Wendell-Smith Dungeon was given a timer before it was changed forever.

On that first day, I followed a crew of others down through the first two floors. The monsters here were... well, dead. So I didn’t have to concern myself overly much about them. There were tracks laid out for little minecarts through the first floor, and then wooden planks to help with wheelbarrows going deeper than that.

The first floor had rats that were almost as big as those that lived in the slums, but which were twice as aggressive. They were apparently good meat, which was something I was determined not to think about too much. The entrance looked like an old mine. Long, winding tunnels.

The second floor had spiders, because of course it did. There were also more rats, and bats. The second floor was more lived-in. The looked almost like a small city, with the entranceway tunnels leading into a wide, rather open room filled with hundreds of small, stone houses that were long abandoned and covered in layers of dust.

The bats would sometimes swoop down and try to grab someone, and the rats were a constant threat, but it was the spiders that other delvers warned about.

The mammalian creatures were more directly aggressive, so the first crews of delvers that came in in the morning were assaulted non-stop, but once they were all dead, that was it. The spiders on the other hand, were ambush predators. They’d wait and jump onto any unwary delver.

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