I Play Yu-Gi-Oh! Card Game

Chapter 1161: Riding Duel



Speed ​​Spell, a type of Spell Card dedicated to Riding Duel, was also the only type of Spell Card allowed to be used in Riding Duel.

Normal Spell Cards, Quick-Play Spell Cards, Equip Spell Cards, Continuous Spell Cards, and Field Spell Cards used in ordinary duels, all were prohibited under the rules of Riding Duel.

Speed ​​Spells were anime-original cards, and none of them were real cards. Its main feature was that it must be used in conjunction with the "Speed ​​​​Counter" held by the player.

In the Riding Duel, both riders would automatically gain 1 "Speed ​​​​Counter" during the Standby Phase. This counter was actually similar to what was called "mana" in other card games. Players must have the corresponding mana to activate the corresponding Speed ​​Spell.

In the current "Speed ​​World", each time a player took damage, their Speed Counters would be reduced by 1 for every 1000 points of damage they took.

The Speed ​​​​Counter would also directly affect the speed of the D-Wheel in the Riding Duel, which was why the law enforcement officers would also use the "Riding Duel" method to capture criminals.

As long as the fugitive was damaged and their Speed ​​​​Counter was reduced, the D-Wheel would be forced to slow down. And if the LP value of one party in the duel reached zero, the perpetual motion machine of the D-Wheel would be forced to stop, and the D-Wheel would automatically be braked.

In the world of 5DS, of course, it was necessary to participate in the Riding Duel. But if Spell Cards couldn't be used, most of the decks that Yuei Vu has held so far may be scrapped.

Let's not talk about anything else, just his iconic "HERO" deck. The lack of cards such as Polymerization, Miracle Fusion, Vision Fusion, and even Mask Change was undoubtedly epic weakening for heroes, making this deck have no combat effectiveness.

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