Chapter 240: Work Overtime, and Do It Hard
The development progress of Cloud Journey throughout July was far from ideal.
The game was initially planned to have 6 main levels and a secret true ending. By the end of July, only three levels had been completed. There was still a lack of testing to identify bugs, and the art resources remained a significant workload.
To address this situation, Mei Fang reached out to some artists he knew on C Site for outsourcing assistance, with Guo Yun responsible for coordinating and unifying the art style. This was also a way to train her in managing work handovers.
At this point, most of the game’s functions had already been developed, so the workload for the programming team had actually decreased. They were mainly focused on fixing bugs and releasing builds.
The biggest issue now was with the planning department. In July, Zhang Ming was still in the middle of extra classes, so he could only spare a little time each day to help.
In reality, the tasks involved in game planning were much more complex than many people imagined. Besides the basic configuration tables, more advanced tasks required learning to use U3D plugins to configure some interface-related elements within the U3D environment. Since many early U3D plugin features were not practical, Mei Fang often had to write new ones on the spot to make things somewhat more manageable.
Seeing Mei Fang tirelessly handling configuration tasks day and night, Lin Youxi proactively asked if she could help with some of the planning work. At first, Mei Fang refused:
“This is my responsibility. I can handle it faster on my own. It’s fine.”
“Even if it takes some time to teach me, it would still be better than you doing it all alone, even if the work is a bit slower,” Lin Youxi persuaded him. “If you take on all this work by yourself every time, on top of managing everything else, the pressure on you will be too much. I’m worried about your health.”
